Asploreheim Postmortem & Response Combo

Posted by of Platymuus (twitter: @SpaceManiacX)
January 9th, 2010 1:36 am

My entry Asploreheim has been retired – I deleted the database tables and set it to give an error message on login. I have, however, preserved the scores at the scores page.

Blackduck says …
Fun game, kind of laggy because of all the flags at the start. Gets quite repetitive eventually.

I’m glad you thought it was fun at first (and that I fixed the superlag bug). It does get repetitive, I admit, but you’ve gotta keep Exploring!

AtkinsSJ says …
It seems like a good start, but never really feels ‘gamey’, unless I’ve missed something. And yeah, the paths around the middle make it really laggy – perhaps it would work better if hills only drew paths to nearby hills.

Yeah, it’s more of a tech demo than a true game. And I fixed the bug, thankfully.

C418 says …
The game is now pretty much completely… uh… flagged up.
At first I thought the brown stuff was a weird kind of background, but after seeing this screenshots, I realized that it’s actually paths. As there are lot of flags now, I presume the game is a bit popular? 😀

Heh… “completely” was a side effect of the terrible lag thing and the center bias. If you managed to move out, it was pure empty. The idea is you have to just keep going. And it was popular at first, hence the “oh crud I released my game an hour ago and it’s already asploded”

TenjouUtena says …
Every time someone needs to try a MMO, right? Obviously ambitious, but relatively unfinished. You need some sort of scrolling background to indicate that you should walk outside of the paths.

Ambitious and unfinished – that about sums it up. I’ll remember some better UI and polish if I ever revive Asploreheim.

philomory says …
This is such an awesome idea, I wished it had actually worked for me. :(

The registration and login went ok, and I loaded the game world and heard the music and could walk around, but as soon as I walked onto an unclaimed hill, asploreheim.exe spiked my CPU and never went down. I had to force quit. When I tried to log in again afterwards, the game immediately crashed on login. Alas.

After some testing, the infinite loop on hill get seemed to be a side effect of the client not being able to handle all the server’s data. Oh well :(

SonnyBone says …
This thing killed my internet connection, I think. I logged in and then 3 minutes later my router went down. lol

All joking aside… this is a neat idea, it just doesn’t work as well as you’d like.

Routers are silly that way :p
And that seems to be the overall consensus… cool but broken.

Covenant says …
It crashes everytime I move the cursor on top of the button to register and/or login… :(

Clicking if the “too much data” thing occurs, but just moving the cursor over it? I haven’t a clue why that happens.

NiallM says …
I found it very buggy. Most times it would crash as soon as I hit the login button. As others have said, it could use some kind of background to indicate that you’re moving, and it really needs some kind of goal beyond the basic ‘flag as many hills as you can’ goal. Maybe the ability to build your own castle once you’ve flagged enough hills?

Very buggy indeed. Castles are something to remember should I revive the project.

Wiering says …
If I try to register, it says Server not found.

That… is a problem? Did you register from in-game or out? I know I completely forgot to implement the in-game button.

pythong says …
nice idea with the multiplayer


Hempuli says …
Interesting, though shortlived.

True, true indeed.

ippa says …
I want to play without registering, create a test / test account! 😉 Or make use of facebook connect ..ppl hate another reg :)

I don’t have Facebook myself, but a test account would have been a good idea…

hazman says …
Awesome idea.

Really buggy.

That’s it, essentially – clever but nowhere near complete.

sirGustav says …
unable to register and cursor blinked too fast

Unable to register in-game I bet… button did nothing. Cursor blinking fast? I don’t know of “too fast” but I didn’t framerate-inhibit on the main screen.

In conclusion, Asploreheim was a great idea, but I did a horrible job at it. I forgot to implement in-game register, allowed the data to grow to unhandleable sizes, and generally it was hard to play. Mega-congrats to Moltanem however who got 81 hills! 😀

One Response to “Asploreheim Postmortem & Response Combo”

  1. Jonny D says:

    Oh why do people vote all ones???

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