He’s used the game engine better then then me, making some winding, fun, hard to beat, acid-filled caves.
Check it out:
Maybe I’ll make a sequel too since the original game was so tiny. Actually I already started hacking on it. Some ideas/goals:
- The collision detection wasn’t perfect (for example you couldn’t jump while running into an obstacle)
- I’m thinking level-building from One big image instead of several small, but there’s quite some things to work out before that’s possible.
- More interaction with the world, could be levels to pull, buttons to push, doors, modification of terrain or living enemies, not just acid pools/drops. Preferable additions that don’t complicate the level building to much, now it’s basically drawing a new image and creating one class — liberating easy.