Ludum Dare 31
December 5th-8th, 2014

Timelapse and Postmortem of Unfinished Game

Posted by
December 14th, 2009 8:37 am

The timelapse video of me working can be found here.  It’s only 22 of the 48 hours, since I turned my computer off at night and deleted the frames which where black due to my screen turning off from inactivity.

What went right:

  • I had a lot of fun.
  • I chose to not worry too much about graphics, theme, story, etc.
  • Ran into no major time wasting bugs.

What went wrong:

  • Scope of the game would have been better for a PyWeek.
  • It would have been better to start with a library or codebase that handled much of the grunt work for me.  Instead of working on a game, I spent a lot of time writing code for gui, animation, tilemap, resource management, collision detection, etc.
  • I didn’t have anything a player could control until 3 hour from the deadline.

I’m thinking of trying to bring this game to a completed state within the next few days.


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