Ludum Dare 35
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Shapeshift

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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

The adventure continues!

Posted by
December 12th, 2009 4:15 pm

Well I’ve certainly started to crap myself. Everyone has gotten so far. I’ve only made the basic engine and there’s still a load more to do!

Over the next 3 hours I will finish the basic physics, gui, map, bg sets for levels and all the enemies in the game (there are a lot but its lucky I was designing an enemy ai engine so I know what to do). At around 2am or 3am (I live in the UK) I’ll go to sleep for about 6 hours and during the last design all the levels for the game.

Coincedently I was thinking about making an exploration game so It was pretty easy to come up with an idea. In the game you are a robot who has been locked in a crate and thrown in to the ocean. A couple of days later you arrive on an island. I won’t tell you guys the rest. Hopefully everyone else isn’t doing as bad as me.


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