Tower Quest

Posted by (twitter: @moltanem2000)
December 11th, 2009 11:43 pm

Well you can move around the grid-like maze in a grid-like manner, no enemies yet, but I’m working on that right now.

The idea is that you go up the tower, as high as you can, collecting coins and treasure. At certain points you will be able to exit back to the main floor with all your loot. Dying however will send you back to the main floor without anything. at the shop you’ll be able to buy upgrades to help you out, but i’m still unsure of how that will work yet. At the moment i’m just making levels and adding new features when it’s necessary. It’s hard to add timing, dodging, enemy, etc. elements because of your character’s grid based movement:

for example: pressing right will jump your character 96 pixels to the right into the room to the right.

i guess i’ll just go with the flow and see what comes up!

the first floor

the first floor

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2 Responses to “Tower Quest”

  1. Blackduck says:

    Looks/sounds pretty cool. Also, what program/programming language are you using to make this?

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