“Not Terrible” Build

Posted by
September 1st, 2009 3:29 am

So the competition is over, but I was interested in exploring my entry further. My hope is to turn it into something more enjoyable. Here’s a ‘day after’ version with a few less crippling bugs (don’t worry, it’s still possible to tunnel out of the world and fall forever).

Features include:

  • 6 levels
  • tuning
  • more accurate particle effects
  • rewritten player movement
  • two creature types
  • limited ammunition
  • debris vacuum for refilling ammunition

<w, a, s, d> or <arrows> to move

<mouse> to aim and fire

<space> to vacuum up debris and refill ammunition


10 Responses to ““Not Terrible” Build”

  1. Jonny D says:

    Hey, that’s not terrible at all!

  2. afterthought says:

    Yeah this is pretty clever. New levels are fun.

  3. Doches says:

    Yeah, this is actually seriously fun.

  4. HybridMind says:

    oh damn.. just read about the debris vacuum! totally didn’t know that.. I got stuck because of not knowing that.. I’m a gonna play again. :)

    • Sparky says:

      Sorry HybridMind- the vacuum really needs to be explained and I apologize that it isn’t in the tutorial at all yet.

      Draknek- thanks for the bug report, that one’s new to me and I’ll check it out.

      I’m making a couple more changes, so it feels like more of a complete prototype. I’m currently adding sound, making the vacuum affect enemy bullets (allowing reflection, if we’re sneaky enough), tweaking the role of the red ‘lava’ material, and tinkering with level design.

  5. HybridMind says:

    Awesome.. thanks to the vacuum power I was able to beat all of the 6 new levels. Great job ! There is something simply so fun about the mechanics in this game. I even recorded a 1 minute video of me messing around on your ‘You Win’ screen.. :)


  6. Draknek says:

    Bug: when I double-click, it seems to take away the keyboard control. It’s quite annoying when an enemy is shooting at me…

    I have Flash 10 on Ubuntu.

    Other than that, this is fun!

  7. Sparky says:

    I’ve got the vacuum affecting enemy projectiles, I’ll get that into the next release. I should have at least rudimentary sounds in this evening.

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