The final turn in the Caverns… (0d3h20m to go)

Posted by of LoneStranger Designs (twitter: @lnstrngr)
August 30th, 2009 4:39 pm

I had a major breakthrough when I figured out why my monsters were walking through walls, other monsters and the player.  I had an errant semicolon at the end of an if statement and though the logic was correctly false, the functions were still executing.  After removing that, things are looking much brighter.

But not that much brighter.  I still have a few more things to do before this passes as a game, and I still need to create other levels.  I suppose the other levels aren’t mandatory, as I can show a decent amount in just one level if I do it right.

Current item on the agenda is whips.  I’m trying to get them to affect their environment, and once that is done, I can move on to something else, most likely keys and doors.

No screenshot as it looks much like it did before.

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