Monsters, Monsters! (0d7h54m to go)

Posted by of LoneStranger Designs (twitter: @lnstrngr)
August 30th, 2009 12:07 pm

Got some good sleep last night, woke up and started working again.  I figured out why the monsters were having issues walking more than one space (missing else before an if), but they keep walking through walls and sometimes the player.  I’ll have to insert some more debug code to figure it out.  I also had a Concurrency exception last night that I seemed to have fixed by placing a syncronized block around the code that loops through a LinkedList.  So far it hasn’t come back.  I also added the status area to the right.

Here’s a screen shot with the monsters:

Monsters!  Green are slowest, pink are faster, and blue are fastest.  Damage also escalates.

Monsters! Green are slowest, pink are faster, and blue are fastest. Damage also escalates.

For breakfast, I just had a bowl of granola cereal:

Sunday breakfast, Granola cereal.

Sunday breakfast, Granola cereal.

After I can figure out this monster collision stuff, I’ll work on whips.

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