(FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)
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OK, so I’m not sure what kind of game I’ll make yet — I have several ideas, it’s just that I don’t know if they’d be fun. In the mean time, I’ve set up simple cave rendering:
It’s basically marching squares on top of a grid of 0-1 float values.
Tags: cave, marching squares, opengl, renderer
This entry was posted
on Saturday, August 29th, 2009 at 1:59 am and is filed under LD #15 - Caverns - 2009.
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