Ninja Rope physics finally completed

Posted by
July 26th, 2009 2:23 pm

Here’s my current alpha:

http://games.mochiads.com/c/g/super-action-ninja-agents-ld-version/SuperActionNinjaAgents.swf

The ninja rope physics finally work. They’re not perfect — gravity pulls you incorrectly (if you hang for a while you’ll slowly slide down), but it’s pretty serviceable. Right now you can attach the rope anywhere, to anything (including air :P). Also, there’s literally no game. Next is making the rope actually shot the little grappling hook bit out, and have it only collide with terrain. Then adding enemies and a goal.

Arrow keys move, mouse button jumps (you can aim the jump), mouse button activates ninja rope while in the air.

Sorry about it being arrow keys instead of wasd, but flixel defaults to arrow keys, and I don’t have time to go and change it.

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4 Responses to “Ninja Rope physics finally completed”

  1. increpare says:

    jumping mechanism is nice.

    having to move along the circle of the rope is weird, you should probably call it ‘Ninja Pendulum Physics’ instead ;p

  2. SpaceManiac says:

    Fun! I liked the art in the concept better though, I have no idea why.

  3. Jazmeister says:

    it’d be cool if you could just fall forever and there were no sides, it just deleted the path behind you and rebuilt it as you went.

    this is really really cool though, spent a while on it just there.

  4. crazysam1 says:

    Hello good sir! I was looking to incorporate a similar mechanic (grappling hook) in my own game, would you mind sharing the code?

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