March of the Zombies: part two

Posted by
June 27th, 2009 11:24 pm

Work has been going along just fine. I wish I made more journal posts… Oh well.

*Added Feet damage system: shoot the zombie in the foot and it’ll move slower (both short-but-high-slow and low-but-permanent slow). Slowdown for player when attacked is permanent unless you heal it with band aid

*Added items (ammobox, records pickup, band aid, beartrap) + itemspawner

*Added sounds (right now I only have sounds for firing the gun and getting hit/hitting zombies)

*Added different types of zombies (“fat” and “dog”, I might add “bat”) + zombiespawner

*Added “stumble” functionality. Zombies are slowed down at random intervals

*Added roaming functionality. Right now only dogs roam, starting randomly (and lasting for 4-20 seconds) when the player isn’t on the same floor (dogs can’t walk up stairs).

*Added patrol functionality to dog. If the dog isn’t on the same floor as the player, the dog will go to the nearest stairway and patrol there (moving back and forth randomly)

*Added bullet collision

*Added player/zombie wall collision

*First house 90% complete (yes, it doesn’t get any better than this when I only have 48 hours). Added new floor, stairway down to ground floor, small cellar (not the best camping place…)

*Added health and feet status meters, also shows how much more ammo/records you have

*Added time attack. Try to stay alive for as long as possible! Right now items doesn’t respawn, but zombies do, so getting over 170 seconds is near impossible

Download current version HERE (beta, this’ll be final only if I die or something. The third house has no working ladders/playercollision)

(previous version HERE)

Python 2.x and pygame is needed (I’m using Python 2.5 and pygame 1.8.1). Unzip everything and run MLD_10.py

Controls: A/D for movement, W or S for moving up stairs/ladders, mouse1 shoots pistol, mouse2 throws records, ESC to quit

Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (right now it’s 350), M adds one zombie, K kills all zombies that aren’t roaming

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One Response to “March of the Zombies: part two”

  1. increpare says:

    heh; I liked ho wi could go on playing after i was killed :)

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