The Triumph of Time 2.0

Posted by
May 21st, 2009 8:29 am

Just a quick note to let people know that I’ve finished the post-compo version of The Triumph of Time from LD14. It has many more levels, a tutorial and a level editor, and hopefully a more forgiving difficulty curve. I’ve also implemented many of the suggestions people have been making.

It’s up on my web page, where I’ll also be posting updates to it.

5 Responses to “The Triumph of Time 2.0”

  1. HybridMind says:

    Sweet! I’m definitely gonna check this out.

  2. Doches says:

    Sweet, indeed. Like sugar. Or molasses. Rich and syrupy (??), slow and easy.

    Actually, not like molasses at all. Well, maybe rich. And possibly syrupy. But that’s it, really.


  3. Epitaph64 says:

    Nice. Can get pretty tough but it was fun 😀

  4. 0rel says:

    nice work! i like how the interface is so simple to handle, and how easy it is to make levels in the edit mode…
    also: pausing the game at the beginning of each level quickly solved my problems from the previous version! :) – it’s nice to tweak the fences without the pressure of the approaching “antimatter cloud”, and then sit back and watch your creation in action…
    …so well done in many ways! :)

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]