Linux and OSX versions, etc.

Posted by (twitter: @NiallEM)
April 26th, 2009 2:57 am

This past week has been pretty busy for me, so I’ve only just managed to get these up, but here are the Linux and OSX versions of Die, you Stupid Hurdlers!:

Linux (build from source – includes configure script, and MSVC and XCode projects)


Also a slightly updated Windows version that defaults to more sensible graphic options on startup.

I’m quite pleased with how it all turned out.  It’s not particularly great as a game, but I’m really happy with the style and the wee story, and the fact that I was able to get it finished within 48 hours without having to cut any major corners :)  The whole experience was a really good one, and I definitely plan to take part in the next one.

Given the comments, I should probably explain a little about the positioning of traps and hurdles.  Basically the main problem is that I didn’t paint the lanes straight, which means that the game will often place traps slightly away from where you’d expect them to be, because it works with straight lines as opposed to my wobbly inking.  I didn’t find this much of a problem myself, but in retrospect what I should have done was draw a wee icon that showed you exactly where your trap was going to end up.  Also, the hurdles can only be moved one ‘step’ to the left or right of their original position.

Some other notes; the game uses OpenGL for the graphics, which means you might find it a bit slow if you’ve got an old graphics card.  There are various things you can do though.  First, make sure anti-aliasing’s not turned on (it doesn’t do anything in this game anyway, since it’s all just bitmaps).  The versions I posted above have it off by default, but if you downloaded the original Windows version it will be on.  To switch it off, open the GameTemplate.conf file (see the latest readme), and change a 6 to a 0.  If that doesn’t work, try reducing the resolution, with the w and h parameters in the GameTemplate.conf file.  Finally, there is a buggy 2D renderer you could switch on, but in my experience it’s quite a bit slower than the OpenGL renderer because it does everything on the CPU (to switch it on, set s to 1 in GameTemplate.conf).  To be honest I’d be surprised if you need to go that far though – the game runs just fine as is on my old G4 macmini.

Finally, here’s a shot of most of the graphics for the game, in their original form (warning: SPOILERS 😉 ) :

Where all the images in the game came from

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