Fleedom Flies – FINAL

Posted by
April 19th, 2009 6:54 pm

FLEEDOM FLIES – by HybridMind – April 17th-19th, 2009
Created from scratch for Ludum Dare 14’s 48hr game competition

Story:

An unstoppable armada of alien warships is approaching your doomed homeworld. Your only hope is to see how many of your race’s precious colony ships you can save! Flee through the armada for freedom, your fleet flies for it’s lives!

Controls:

  • Use the arrow keys to move
  • Use Z/A/Y to contract your fleet’s ship spacing
  • Use X/S to expand your fleet’s ship spacing

How to Play:

The more expanded your fleet the larger your score multiplier!  Watch out though as this will make you more vulnerable sometimes.  To score high you will need to balance when you contract and expand with how you move through the alien armada.

  • Also features Online Leaderboards for some friendly competition!

Tools used:

  • Coded in ActionScript 3.0 using the Flash CS4 IDE and using Dr. Petter’s sfxr for sound effects.
  • MochiAds Leadboard v3.0 API used
  • Greensock TweenEngine Lib used

Got Feedback?

Leave a comment below or in the voting feedback area, or email me at dave [at] hybridmind.com

I’ll be working on this game some more so any thoughts or suggestions will be taken into consideration for the post-compo version!  Thanks for playing and I hope you have a good time with it!

Files:

PLAY THE FINAL VERSION HERE IN YOUR BROWSER!

NOTE: If it seems slow or laggy, Flash can sometimes have issues when you view it with your browser.  I recommend downloading one of the links below to play on your desktop for maximum performance!

WINDOWS EXE HERE

SWF FILE HERE (Right-Click Save-As)

SOURCE AND ASSETS HERE

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4 Responses to “Fleedom Flies – FINAL”

  1. HybridMind says:

    Damn.. nice score Gilvado!!!

  2. HybridMind says:

    Wow.. Skalle and Gilvado.. you both have almost 100,000 points! I’m very impressed.. :) I still can’t crack through 85,000 and I’ve been playing a lot here and there. Actually I think this is one of the first games I’ve made yet that I am actually enjoying playing a lot. That is a nice change for once. 😉

    Anyway– since there is no way to respond to the feedback in the judge area let me just say I really appreciate all the feedback people are leaving. Totally leave any suggestions you think of for how it could be made better since I’m gonna be actively developing this game once the compo is over and will post a followup version here.

    Also, I do realize there is a LOT of room for improvement on this. I think it would be a lot of fun if I had managed to record some great music for it and if I had had a chance to maybe play through the levels a few more times but it was down to the wire as usual ! I’m very lucky that the pattern of alien ships is balanced and fun.

    Technical note.. the alien pattern is the same everytime so you can learn to memorize it. The nice thing is it is long enough (a tad too long in my opinion) that it is tough to remember exactly where all the choke points are.

    I’ve definitely been enjoying the gambling aspect I wanted to encourage of expanding and contracting and taking the risk of expanding to much for the payoff multiplier only to be struck by a horrible laser beam.. hehe. I’ve restarted a lot of times because the run is just not worth it. :)

    Skalle and Gilvado.. post your secrets ..! Please! hehe. I’m gonna go play again.

  3. HybridMind says:

    Oh yeah, to the commenter who called me sadistic for not letting your full echelon escape at the end.. that was not intentional…. honest! 😉 I noticed that myself and was like.. wow.. that is a bit depressing.. hehe. I’m glad you pointed out the exact number that can fit through the gap.. I didn’t know it was 8.. :)

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