Ludum Dare 36
The Theme is:
Ancient Technology
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Solo and Teams, relaxed, 72 hours.
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LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
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Theme suggestions for LD36 now open
Slaughter coming soon
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Theme slaughter!
Separate the good themes from the bad ones
~ v o t e n o w ~
Theme Voting
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FINAL ROUND
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Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
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Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
Keep working until the deadline! Submission Hour begins soon! An extra hour to submit your game!
Submission Hour! … more or less. Just get your game submitted. Sorry about the server problems!
Theme: One room | Submission Hour for the JAM ends in: | Judging ends in:
Theme: One room | Judging ends in:
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Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems?
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Here it is! Enjoy yourself!
For those of you who haven’t been keeping up with the progress of this, I won’t spoil it by telling you what it’s all about.
CLICK HERE TO PLAY THE FINAL GAME IN YOUR BROWSER.

Click here to download a Windows Executable + Source
Coded in ActionScript 3.0 with Tweenlite, with art drawn in Flash CS3, and sound created in sfxr.
Tags: actionscript, advancing wall of doom, browser, closing my eyes, final, flash
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looking forward to trying this again with having had some more sleep since the compo ended. Not a lot of sleep mind you… but some. I tried it last night and was just way too tired to get very far. I think I captured like 2-3 tokens max no matter what I tried.
I think I enjoyed poetry mode more then fun mode… hehe.
I think the game is gonna make no sense the first few times you play, regardless of how sleepy you are… it’s supposed to be confusing and discombobulating. But with multiple playthroughs (if you can stand the boredom) you might start to make sense of the story.
I’m pretty sure it’s impossible to get all 13 tokens in one run. The most I’ve gotten is I think 7. I was going to put in another achievement that tells you how many of the 13 tokens you’ve seen so far, out of all your playthroughs; that would be really nice, and it would only take a little while to set that up and keep track of it on the player’s hard drive, but I ran out of time.
(If anyone’s feeling like you’re missing half the game, here’s a hint: notice that if you click on your brain you slow down your death, which will allow you to take a break while you’re waiting for later stuff to appear.)
Thanks so much for all the comments, guys. I assume I am talking to no one but myself right now, but that’s okay, I’m used to that.
Yeah, this game was a pretty major train wreck. It was obviously rather dumb of me to make everything so fast and compressed, giving the game this rushed atmosphere in which you can’t read most of the text before it disappears. I was trying to make it fleeting and disorienting, but never got a chance to balance it or really playtest it at all. Oh, well. I want to play with this system some more, and I will be doing a post-compo version at some point.
I really love that so many of you have pointed out this game isn’t fun! Nope, it isn’t fun, but I’m so happy that we can talk about it on terms other than fun. I guess I shouldn’t have called the Rewards mode “Fun” mode.