AWoRaFED rc1

Posted by
April 19th, 2009 6:25 pm


Final entry, for linux only. Will have to see if I can/have time to make a windows port later.

The goal is to survive as long as possible, with the help of a few spells. how to play are in the readme.txt file.

Game depends on the ncurses library.

To make your own map, just make a text file and give it a one character long name (which is not q) and place it in the levels folder. There are some issues with large maps.

Download:RC2 – Rapidshare(Linux)

http://files.filefront.com/13631588 (linux/windows)

http://www.cymonsgames.com/pages/aworafed/FourEyes_ld14_aworafed_rc2.zip (Linux/windows)

edit: after some playtesting it seems the game take some time to get hard. a smaller map should help on that :)

edit2: rc2 is finished, features less health, less mana, less space, more zombies. just waiting for firefront to actually let me upload….

edit3: forgot: you will likely have to start it trough the terminal. at least me and my test person had to (in linux)

edit4: download for windows up. thanks for porting it Cymon

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5 Responses to “AWoRaFED rc1”

  1. Cymon says:

    Compiles just fine in windows under PDCurses, only thing being it needs sleep to be #defined to napms. I have a windows executable for you at: http://www.cymonsgames.com/pages/aworafed/FourEyes_ld14_aworafed_rc2.zip

    Speaking of which, I’d like to feature this game as a cymon’s games game. I’ll probably be lousy about finding this comment again, so hit my site and use the contact me link at the top.

  2. FourEyes says:

    Sure, go ahead and post it on your site Cymon. Also thanks for making a windows version. It’s the first time I have used the curses library, so I had no idea what I would need to do to get it working on windows.

  3. Cymon says:

    PDCurses is actually pretty good for computability. There are some little problems with colors and mouse control, but otherwise you it’s no big deal. In this case the only problem was with “sleep” which I had to #define to napms(x * 1000). But you don’t use it very often. Maybe I’ll see if it can be rewritten to just be a getch().

    I do want to communicate with you before posting it on Cymon’s Games. I like to use folks real names. E-mail me.

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