Wall of Space Doom!

Posted by
April 18th, 2009 4:03 am

So.. finally got an idea I feel like running with on this theme:

First, the mockup!

(Click image to view larger)

Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to move your fleet up/down/left/right and there will also be a key that lets you toggle the density/pattern of your fleet.  Think of it as able to expand or contract.

You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.

You must get a least ONE of your ships through the armada to win.  The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race… 😉

Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up…

Tags: , , , , , , , , , ,


4 Responses to “Wall of Space Doom!”

  1. Fiona says:

    That is a bloody brilliant idea and I absolutely love it. Please make this game.

  2. HybridMind says:

    thank you for your enthusiasm! it does help.. and I am making this game! :)

  3. 5parrowhawk says:

    It isn’t really complete without a way to blow up the bad guys’ ships, is it? Of course, not all of them – maybe 1 ship out of every 10 or so? If you have the time, exploding ships should create a debris cloud which is almost as hazardous to your ships as the original ship was – possibly more so!

  4. HybridMind says:

    @5sparrowhawk: Yeah– I was debating this. At this point I am still leaning towards the concept where these are your race’s colony ships.. more transports than heavy fighters. Their priority is getting the hell outta there and saving who they can. I hear ya that the capital ships exploding would be fun. Perhaps cannon’s back on the main planet are providing support fire? Or you can call in a power up attack now and again that you have to be sure to avoid yourself.. that can take out a big ship but then you have to avoid the debris? Many ideas I’m sure I’ll ponder as this develops.

    Right now I’m focused on implementing the bare minimum components to test the game play out. The first pass will definitely be more avoider in genre but I think the aspect of having a fleet of ships (that will be fun to watch some explode as they clip ships and energy weapons) may prove interesting enough.

    Time will tell…. 😉 Thanks for the thoughts!

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]