Posted by (twitter: @sowbug)
April 18th, 2009 7:44 am

Have the basic tile/slot drawing code in place. The idea is that the bunch of tiles at the top are a wall that is slowly scrolling down toward the bottom of the screen. You drag individual tiles to any of the four slots at the bottom. If you form interesting sequences (maybe four of the same shape, four of the same color, etc.), then they’re removed from the wall. The hope is that the game is made challenging by the conflict between the need to remove bottom tiles quickly (lest they reach the bottom of the screen, causing your game to end), and the desire to remove higher tiles because they are part of interesting sequences (presumably awarding more points than boring sequences).

The number sprites will be replaced with something more polished and abstract (probably circles, triangles, etc.). And the colors will be lighter so it doesn’t look like a 3 year-old’s bedroom floor.

I’ll finish the first iteration with these simple rules, then see how gameplay goes.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]