Half way through. Impressions

Posted by
April 18th, 2009 6:32 pm

I’ve got most of the game play mechanics functional, yet untuned. There is a problem with my keyboard input locking up, but I haven’t investigated whether it’s my keyboard or my code. I’m using GLUT for input. The game is more or less playable, but I haven’t got any ‘score’ feedback for the player yet.

The graphics are still just blocks used for bounding box collisions. I’ll be loading some textures on to the boxes at some point. I’ll probably implement some minimal animation to spice things up. I haven’t switched in to artist mode yet.

Sound; haven’t gotten there yet. Still looking hopeful though.

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