Flowing through

Posted by
April 18th, 2009 4:10 am

Ideas anyone?

prototype

Inspiration: The scene from Shining where hallway is filled with blood

The Shining

It’ll be less disgusting, I promise.


3 Responses to “Flowing through”

  1. muku says:

    Is that a fluid simulation? What code did you use?

  2. fidaner says:

    I modified Stam’s code (1). It is a really short and relatively simple code for 2D fluid simulation.

    I knew about it from a course project we made about fluid simulation (2).

    Baris

    1) Jos Stam, “Real-Time Fluid Dynamics for Games”. Proceedings of the Game Developer Conference, March 2003.

    http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip

    http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf

    2) Our course project

    http://www.scribd.com/doc/3012550/A-Study-on-Particle-Level-Sets-and-NavierStokes-Solver-For-Water-Simulations

    http://www.scribd.com/doc/3012997/Fluid-Simulation

  3. muku says:

    Ah, yes, I’ve seen that solver before; I was guessing that you were using it 😉

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