Flowing through

Posted by
April 18th, 2009 4:10 am

Ideas anyone?


Inspiration: The scene from Shining where hallway is filled with blood

The Shining

It’ll be less disgusting, I promise.

3 Responses to “Flowing through”

  1. muku says:

    Is that a fluid simulation? What code did you use?

  2. fidaner says:

    I modified Stam’s code (1). It is a really short and relatively simple code for 2D fluid simulation.

    I knew about it from a course project we made about fluid simulation (2).


    1) Jos Stam, “Real-Time Fluid Dynamics for Games”. Proceedings of the Game Developer Conference, March 2003.



    2) Our course project



  3. muku says:

    Ah, yes, I’ve seen that solver before; I was guessing that you were using it 😉

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]