Doom Advances

Posted by
April 18th, 2009 12:58 pm

I got my walls advancing, and the player can move around (left right) and jump. Collision detection between objects is working, but no response code written yet.


3 Responses to “Doom Advances”

  1. PoV says:

    Pretty cool. That’s giant tidal wave or such, right? And you’re the lighter pixel trying to escape the badness? :)

  2. winferno says:

    yep..

    blue = huge tsunami
    red = lava
    array of boxes = huts
    single box = player (jumping)

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