Mr Spider and the Search for Evolutionary Powerups

Posted by
January 11th, 2009 5:22 am

Here’s my entry. You control a spider that is in dire need of getting more legs. Sort of.

Windows 32-bit binary with D source

Collect all powerups to complete level. This will give you a time bonus.
If time runs out or if you fall outside the world, the level ends, but you are left with the score you got for any collected powerups.

Enter to start game.
Esc to quit (also at level over etc).
Left click/hold to set target. Speed based on distance.
Right click/hold to set target and jump.

You need to walk slowly to round edges.
You can only sort of jump away from the current surface you are on.

Some source was previously written, but only sort of texture loading, font rendering and some init code.

Uses GLFW, FModEx, sfxr and some other stuff.

Also, note that the title bar is a total lier. The game did not take 32h to make, but 40h. That math is tricky stuff.

(For the framework stuff, the score is read from and written to ‘score.txt’.)

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6 Responses to “Mr Spider and the Search for Evolutionary Powerups”

  1. dertom says:

    Yes,…really cool! Grats! Also working fine with wine and linux!

  2. jolle says:

    Thanks, I’m glad you liked it.

  3. ArmchairArmada says:

    Quite cool. The spider falls a lot though — maybe I’m too impatient for taking corners slowly.

  4. HybridMind says:

    this was awesome Jolle! I must say I played around with this for quite awhile. I think with a little bit more tweaking you’d have quite a unique control / movement system here. Well, at least I haven’t encountered this before and I really like it. As I think someone else mentioned, if the spider stuck better when just using the ‘move’ action (versus jump action) that would fix most of the problems I had in being able to move fast like a spider. Combined with the great leg animations and perfect foot-fall sounds it was quite a treat just to roam about your map. I climbed pretty far up the level before I finally was not able to navigate w/o continued disconnects. Are there any other games that use a similar movement system because I’d probably like to check them out if so.

  5. jolle says:

    Thanks for your comment HybridMind. Always happy to see someone being enthusiastic about something I’ve made.

    I do plan fix the problems (such as making the movement more intuitive etc), and add some other stuff… some day.

    I don’t know of any other games that uses such a movement system, but I wouldn’t be surprised if there were some.

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