MiniLD #6 – Monochrome Train

Posted by
January 9th, 2009 10:35 am

I have picked ‘Trains’ as my secondary theme for this Mini LD #6.  “Monochrome” is the primary required theme of the contest.  Instead of making a full game for this competition Matrin has tasked us with a limit to make the game a single-level.  Everyone who submits a game will have their game be one of the levels in a game “wrapper” that will join them all together.  The common theme being monochrome.

I want to create a game that will be of limited scope yet still fun and not too small.  I am trying to work out what size the level should be of my monochrome train game.

My current idea is a kind of 2d platformer that takes place running along a moving train.  You will have to watch out for tunnels and obstacles that would sweep you off the train if you are on top of a train car.  You will have to move quick enough that you aren’t on train cars that will become disconnected and drift backwards after a time.  I’m going to impose a time limit through the fact that if you don’t reach the train engine in time to stop it you will die due to train crash.  You will start at the end of the train on the caboose and have to work your way along.  I may make it old west themed as well.  You will have to fight off bandits on your way to pull the brake at the front of the train.  Perhaps I’ll have a minimap at the top that will show the trains progress on the level so you can know how close you are till the end instead of just time limit.

I’ll be using Ruby / Gosu gamedev library again for this competition.

Here is initial mockup:

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