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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 12 hours, 34 minutes, 25 seconds
  • October Ends: in 11 days, 12 hours, 46 minutes, 25 seconds
  • Ludum Dare 31 begins: in 46 days, 13 hours, 34 minutes, 25 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    soltcras post-compo

    Posted by
    December 22nd, 2008 8:16 am

    Thanks for all the nice comments. My best time is 13.78, so those of you stuck around 17 seconds will have to put in some more effort ;)

    I’ve added some stuff to the game, mainly the option to generate random tracks (and save/load them). Also I added mouse controls for one player, in case keyboard sharing gets uncomfortable. Furthermore, there’s a fullscreen mode and slightly different track graphics.

    The game still starts up with the same default track, and the gameplay code/simulation hasn’t changed.

    Download here: soltcras.zip

    One Response to “soltcras post-compo”

    1. Madgarden says:

      Cool, it works for me under Linux with Wine, though the graphics are a little messed up. The cars are just white lines with a point at each end, and the track is red with a bunch of green flickery dots near the top. I can’t test under Windows at the moment…

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