GBGames – Road LOCKDOWN! final entry

Posted by (twitter: @GBGames)
December 7th, 2008 8:02 pm

Here’s the final entry with link:

The binary-only download is about 1.5MB in size.


I’ll leave the old version up in case anyone is worried about cheating, but I managed to fix all of the little bugs that were preventing it from being a real game. I’ll have source and a Win32 version up soonish.

EDIT: Source! (8.3MB)

ANOTHER EDIT: I have updated the build scripts for my game so that I can build both the GNU/Linux and the Win32 version at once. For both versions, the game should run as expected instead of requiring some tweaking on your end. For the GNU/Linux version, if running “roadblocks” doesn’t work, you can try the “roadblocks.bin” file assuming you have the right libraries installed.

GNU/Linux tar.gz file (1.5MB)
Win32 .zip file (1.7MB)
Source .zip file (9.9MB) Hey! It includes the custom libraries, too. The actual source is much smaller.


3 Responses to “GBGames – Road LOCKDOWN! final entry”

  1. TimS says:

    Yay! Congrats on finishing. I went to the Bears game instead of finishing. :(

  2. qubodup says:

    I try to build on linux 64 bit and it stops at

    make[1]: Leaving directory `/home/qubodup/rb/roadlockdown-gbgames-source/source’
    chmod a+x createBuild
    ./createBuild roadlockdown linux
    svn: ‘.’ is not a working copy
    cp: cannot stat `resources/*.wav’: No such file or directory
    cp: cannot stat `resources/keymapping.xml’: No such file or directory

  3. qubodup says:

    PS: whoops, it makes no difference though – I’m able to play it via ./source/roadlockdown.bin

    kind of nice.. but controls have a horrible feedback. but that problem pacman already had. I never knew if hold-pressing is a problem or if need to time it right or…

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