CoMuTor – Final!

Posted by
December 7th, 2008 7:48 pm

Here is a link to the updated post compo version that will stay current. ** NEW **

Here is link to win32 binaries only final compo version

Here is link to Mac build of compo version (thanks to jlnr!) ** NEW **

Here is link to full source and media archive of compo version


You are a monster who has decided you will take out your aggression on the morning commuters.  You can  crush cars and SUVs with abandon as long as you land squarely on them with your jump move.  You must be mindful of the dangerous GAS trucks!   Keep away from those at all costs and let them safely leave the screen.  Every car or SUV that escapes your wrath and flees the left of the screen costs you the same amount of negative points as if you had crushed them with a fatal jump move.  After each vehicle is destroyed it’s inhabitants flee in panic.  You can chase them down and eat them.  Don’t let vehicles run into you though as this will also cost you score as well.  The game speed will continue to increase with every 10 vehicles destroyed.  Since you are an invincible monster you are merely playing for a positive score until you retire from your activities.

Managed to cram some form of “game” into it but it definitely didn’t turn out how I meant it given all the triage and feature cuts I had to make both in programming and art.  I had an awesome time though just the same.  Can’t wait to play everyone’s entries!

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5 Responses to “CoMuTor – Final!”

  1. Jason says:

    Very 2600! I love it. It really pushed my graphics card to the limit. 😉

    Anyway, I didn’t realize this event came up so quickly, although your new nick on that gaming network should have clued me in.

    Nice job!


  2. Otter says:

    FYI, after playing for a couple minutes my monster temporary become unresponsive to movement (though escape worked). Also and this could have been a result of button mashing… my display rotated 90 degrees… Everything, not just the game :)

    Love playing it though… my combo hop/eat tactic makes sure no one escapes!

  3. Doches says:

    Despite the triage you said you performed, this is still strangely fun. And Otter: stop stealing my hop/eat combo. Even though you had it first.

    Also: A fellow Rubyist! Huzzah!

  4. HybridMind says:

    Thanks for the feedback everyone (here and the feedback in the ratings section). I definitely agree with everything I’ve been hearing. My local copy already has a few simple game balance tweaks to the car stream and gas truck frequency that has helped things out a bit. I think I’m going to be putting in a bunch of time this weekend on polishing this game up so all feedback will definitely have a chance to get realized. I’ll post the ‘deluxe’ version here when I see how far I get this weekend. Once again, thanks for playing everyone!

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