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Ludum Dare 31 — Coming December 5th-8th 2014!

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    almost there

    Posted by
    December 7th, 2008 3:34 pm

    Well, it seems I almost have a fully functional “game”.

    I wasted about 10 hours trying to figure out how to integrate the ragdoll physics into the Ogre engine.  I broke down and tried using the OgreOde ragdoll example, but compiling is a nightmare with different versions of Ogre and ODE.  So I decided to scrap that for now.  Instead of ragdoll physics, the player basically lays down flat on the ground.  Its good enough I guess.

    Since I wasted alot of time on the physics I have to cut some of the features such as curved roads.  I have to integrate sound into the game still and some sort of menu for game startup and death.  Then ill try making at least 2 more levels.  So I think a total of 3 levels will be good enough.

    More apple pie and tangerines :D.

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