Those little details…

Posted by
December 6th, 2008 3:54 pm

Well hitting a few road blocks that really shouldn’t be that hard to circumvent. But here’s the first screenshot of the TileEngine. Now I need to code all my units, and a way to save and load maps.

First screenshot

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2 Responses to “Those little details…”

  1. increpare says:

    what’s with that weird-lookin’ square? a water square, or an evil square overlord, or?

  2. BloodKnight9923 says:

    Testing tile selection, it will be for editing… And if I can manage, pathfinding. So far I can scroll through the ‘Level’ and select any tile.

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