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    The Maze of MADNESS

    Posted by (twitter: @philhassey)
    November 9th, 2008 3:03 pm

    The Maze of Madness is my cover of Hamumu’s Maze of Ludicrosity

    Anyway, it’s a “user created content adventure game” of epic proportions. It even includes an exclusive ultra-awesome flash pixel art editor! So you are guaranteed to have a great time!

    Check it out now!

    -Phil

    P.S. here’s a picture from within the game (not just the editor):

    4 Responses to “The Maze of MADNESS”

    1. Matt Guest says:

      I like it! i just added some locations and using the editor is a blast. I might have to make a cover of the cover. cool idea.

    2. pymike says:

      Bah! Why do you have to be logged into a galcon account to play? Grrrrr…

    3. ArmchairArmada says:

      I added a few locations and items. This is kind of fun, though I’m certain it will turn into a completely aimless, goalless adventure.

    4. pansapiens says:

      Heh … isn’t there something strangely appealing about aimless goalless adventures, or is it just me ?

      I’ve made a few items and a location .. here are a few ideas (correct me if I’m missing the point / not using the functions available properly):

      * Option to lose an item when it is used. I pay the art dealer with all my loose change. I should now have no loose change.

      * Currently, “Result” does not include immediately giving an _existing_ item to the player (only “Get New Item”). You could implement simple ‘stateful’ conditionals by allowing ‘hidden’ items that go into a players inventory as the result of an action. These items wouldn’t be listed in the players inventory. This way, you can ‘tag’ the player as having done a certain action by giving them a hidden item (a bit like a cookie in web terms, I guess).

      * Persistence of location overlays ? If a “Location overlay” is activated, taking some other action makes it disappear again. Not sure if I’m using this feature correctly, but it would be nice if the overlay could be made to stay on, until some action replaced it with another overlay, or turned it off somehow. This could probably be achieved with hidden items as “cookies”, described above.

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