Ludum Dare 36
The Theme is:
Ancient Technology

Feedback Friends
Give and receive feedback on your game
Play and comment!

LD36 has ended!
Well done to everyone who took part.
1910 Amazing Games!

Here’s my entry for mini-LD#5.

It’s a cover of GBGames LD#11 entry, ‘minimalist’; turned evil. I like to think of it as a minimalist survival horror.

You can download maximalist and read more details here.

There is a gameplay video here … but it leaves off the surprise ending, so you still have to play the game :).

The goal is to complete 25 levels an achieve the highest score possible.

Libraries used: Pygame, Rabbyt (including the font rendering code), my (alpha) simplemenu library.

Tools used: The Gimp, Sfxr (DrPetter saves the day, yet again), Audacity, oggenc

I used a scanner to ‘photograph’ various objects around the house (including myself) to provide source images for further manipulation.

Assests: “Squealer” font by Ray Larabie, A scan of my face, A scan of a carved wooden ‘skull’ box on my desk, some hand drawn sprites (exit and glowstick), me screaming into the microphone.

Things I learned

Rendering fonts using the Rabbyt library is a little ugly unless you are using Pyglet for textures. I was using Pygame, so while I was able to use the code which comes with Rabbyt to render fonts, it just felt wrong.

Source control (SVN) saved my butt this time. I was happily coding away, when I realized a few revisions ago the game performance had really dropped … constant slowdowns and jitters. I checked out copies of several revisions back and tested them to see at which revision things started to go all sluggish. Then, looking at the svn diffs (using Trac), I could see that it was my implementation of the score rendering code that was the likely culprit. Sure enough, making some sensible changes fixed the slowdowns … silky smooth gameplay again :)

I also learned that I perform better when I’m more relaxed … I deliberately choose a very simple game to ‘cover’ so I could focus more on graphics and polish, and I wasn’t even fully committed to completing the game this weekend. Taking a laid back approach really helped (at least it felt better).

Tags: , ,

5 Responses to “maximalist: a cover of GBGames LD#11 ‘minimalist’ minigame”

  1. nilsf says:

    Superb ending! 😀

  2. Hamumu says:

    Nice… this seems to be the LD for disturbing games. You know you can cheat by just leaving the screen in windowed mode!

  3. ArmchairArmada says:

    I probably deserved what I got in the end. I cheated the whole way through the game. In windowed mode you can teleport by simply moving off the window.

  4. GBGames says:

    Hah! I’m honored! And I love your cover! The graphics are pretty scary and trippy.

  5. pansapiens says:

    Hmm … you know I wasn’t that sneaky in my testing and didn’t even notice that obvious teleport exploit (*blush*) :) … it’s actually a nice test of simple lateral thinking (I failed). I guess I should make ‘electric’ edges or something ….

    GBGames: Scary ! Mission accomplished ! I hope I was able to do the original justice :)

    My best score, without ‘cheating’, is 130 (died on the second last level) … since the levels are random, I guess it’s only a matter of time before a perfect score is achievable.

    In case anyone skipped the README … you get 10 points for exiting a level, you lose 5 points for using a glowstick, and your score is HALVED each time you die. Since there are 25 levels, the perfect score should be 250.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]