Ludum Dare 36
The Theme is:
Ancient Technology

Feedback Friends
Give and receive feedback on your game

LD36 has ended!
Well done to everyone who took part.
1910 Amazing Games!

LD12 Postmortem

Posted by
August 24th, 2008 7:14 pm

Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I’m ready to do this. Maybe next time I’ll write this during the compo, but I only decided to do it now.

The good:

– I got a game released. I wasn’t really expecting to get one done, but I did.

– The gameplay. WIth GM, collison detecting/stopping you from moving in only one direction can be tough. I pulled it off though.

– The tower and key sprites. I’m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I’m just learning to use Blender, so during the creation part, I couldn’t have done it.

The bad:

– The player sprite and the wall sprite. I could have done better with those.

-The game itself. It needed more levels and, quite obviously (:P), a game over/you win screen.

-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.

Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.

Until next LD,

Demize


One Response to “LD12 Postmortem”

  1. keeyai says:

    I think you are right on all counts — great work finishing and with some more content could be fun.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]