Ludum Dare 32
An Unconventional Weapon

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Journal post 5 & demo

Posted by
August 9th, 2008 8:59 am

LDT + 1400

Local time: 19:00


Here’s a working demo. :) The collision code is still buggy though, and it’s rather ugly.

It’s written in python + pygame, so just $python to play.

Also it doesn’t catch exceptions yet so if the sound isn’t available it will die.


edit: dead link,  get the final version instead

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2 Responses to “Journal post 5 & demo”

  1. Covenant says:

    Looking good… :) The collision detection has indeed some problems (I ran through walls and doors a couple of times)…

    Are you doing a rectangle/line segment collision detection?

    You might want to steal some code for that from I think the compo rules allow for that, since it’s free to use for non-comercial uses and doesn’t implement game logic…

  2. nilsf says:

    Actually, I was doing rectangle to rectangle, thanks for the link though.

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