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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Getting Ready

    Posted by (twitter: @codexus)
    August 5th, 2008 7:39 am

    Hey guys,

    It’s been a while since I participated in one of these but this time I’ll be there. Now I need to get ready as it’s been a long time since I did any game programming.

    Once again, I’ll be using C++ and OpenGL to make a 3D game. This time I want to include some things I haven’t done in a LD before like using shaders for per pixel lighting instead of the default OpenGL lighting like in my previous games. So I need to make a few tests in the next days to make sure I remember how that stuff works.

    I also need to see if I still know how to do everything to produce the 3D content quickly. Last time I used ZBrush and Cinema 4D and was able to model/texture/animate simple creatures quickly and export the results in a very simple text based format. So I’m going to do basically the same.

    I think it’s going to be a great week-end.

    One Response to “Getting Ready”

    1. Ariel Yust says:

      shade per pixel is a cool effect! I hope you succed in making it – I’ll be looking farwared for your game man :)

      Good Luck mate!!! =D

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