It’s been a while since I participated in one of these but this time I’ll be there. Now I need to get ready as it’s been a long time since I did any game programming.
Once again, I’ll be using C++ and OpenGL to make a 3D game. This time I want to include some things I haven’t done in a LD before like using shaders for per pixel lighting instead of the default OpenGL lighting like in my previous games. So I need to make a few tests in the next days to make sure I remember how that stuff works.
I also need to see if I still know how to do everything to produce the 3D content quickly. Last time I used ZBrush and Cinema 4D and was able to model/texture/animate simple creatures quickly and export the results in a very simple text based format. So I’m going to do basically the same.
I think it’s going to be a great week-end.