Ludum Dare #12 :: August 8-10

Posted by (twitter: @ludumdare)
July 19th, 2008 9:01 pm

Hey folks! It’s time for another 48-hour game development extravaganza!

Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.

Here’s the time-horizon:

– July 19 – July 25: You may submit themes to the wiki
– July 26 – Aug 2: Themes will be edited for awesomeness by the #ludumdare regulars
– Aug 3 – Aug 8: Various rounds of voting. Check back daily so you don’t miss any!
– Aug 8 – Aug 10: Ludum Dare #12 !!! (Starting at 8pm PST)

Links of honor: – the super awesome website, refresh hourly #ludumdare – the compo IRC channel, waste your time here – the compo blog, be sure to sign up here – the compo wiki, submit themes & read rules here – the compo planet, read about our exciting lives here

See you in the races!
– The Faceless LD Management Team

6 Responses to “Ludum Dare #12 :: August 8-10”

  1. GirlFlash says:


    for the record, I still think you are attractive <3

  2. Dustin Diaz says:

    A friend pointed me to this link. Reminds me of a game I built (on a dare) in 48 hours. We bet that I couldn’t make Tetris in 24 hours, which I lost.

  3. Daz says:

    Never done a Ludum Dare, but I think I might try one! Unfortunately, I’m still a noob so I’ll use Game Maker hehe.. I’ve been looking into the andorra 2d engine for Delphi, and got some things to compile but no good engine development so I probably wouldn’t make the deadline with it; which is why I’ll use GM.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]