PyOpenGL + Py2Exe Woes

Posted by
July 7th, 2008 10:20 am

Ok, I’ve been trying to make an executable of my game all morning but I can’t make it work. PyOpenGL 3.x has always been a problem because of the setuptools, but in 3.0.0b1 I had a working solution, sort of. Now, however, I can’t get that to work and am just running into this error over and over:

“RuntimeError: Unable to find an implementation for the ‘win32’ (‘nt’) platform”

The only things I could find online are similar problems with no responses or solutions.

Does anybody have any advice?


4 Responses to “PyOpenGL + Py2Exe Woes”

  1. Can you use pyopengl 2.x?

    It might take a bit of porting, because pyopengl 3.x broke a few parts of the api.

  2. Pascal Giard says:

    Some trickery à la FretsOnFire 1.3.110…
    First copy the .egg:
    cp -Lr $(PYTHON_LIBS)/site-packages/PyOpenGL-3.0.0a5-py2.5.egg data/
    cp -Lr $(PYTHON_LIBS)/site-packages/setuptools-0.6c8-py2.5.egg data/

    Then add them to sys.path:

    # This trickery is needed to get OpenGL 3.x working with py2exe
    if hasattr(sys, “frozen”) and == “nt”:
    import ctypes
    from ctypes import util
    sys.path.insert(0, “data/PyOpenGL-3.0.0a5-py2.5.egg”)
    sys.path.insert(0, “data/setuptools-0.6c8-py2.5.egg”)

    Please let me know if this solves your issue.

  3. Anonymous says:

    Replace the OpenGL/platforms in dist with the OpenGL/platforms in your sitepackages.

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