Thought I’d share what I had

Posted by
July 6th, 2008 4:51 pm

I know this is past the deadline and what I have is nowhere near complete, but I thought I’d share it anyhow.  I was hoping to have had at least 20 of the 48 hours available, but this turned out to be a rather busy weekend so I only got to work 12 hours on it.  With that said, however, what I do have is pretty decent (though the code is quite messy.)

It wasn’t originally going to be a simplified version of Mario.  I thought if I got the Mario part working the rest of it would be a cinch, since the rest of the game would only involve small modifications to the Mario code … Maybe if I had more time.

It requires only Python and Pygame.  I included a batch file and a shell script to help people run it, but if that doesn’t work for you just go into the ‘lib’ folder and have Python run ‘’.

Mario can run, jump, collect coins, hit question blocks, break bricks, stomp on goombas, and die.  The controls are ‘left’ and ‘right’ to run and ‘x’ to jump.  The level has one really difficult part, but it doesn’t really matter because there is no real way of completing it.

Have fun and enjoy it!


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2 Responses to “Thought I’d share what I had”

  1. destroysound says:

    nice platforming physics. it’s a shame this didn’t get finished, because it is pretty dead-on.

  2. ArmchairArmada says:

    Thanks. I spent most of my time tweaking and adjusting Mario’s play control — though there are still problems (sometimes dying while trying to stomp a goomba, for example.) I didn’t get to work on it at all today, but I think if I could have work on it more most of my original idea could have been completed.

    I can’t wait for next month … though I think I should learn to scale back my project ideas a little. I have a tendency to think too big.

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