Ludum Dare 31
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Entire Game on One Screen

Judging ends in:
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PlayRate80Star

Porkchop Express – mini-LD #2

Posted by
July 6th, 2008 3:30 pm

Big Trouble intro screen

Finished I guess. The minions didn’t make it in. They are so close to being ready but oh well It’s already late. I had a unicorn with a horn-stab move all ready too. ah well.

What it needs is gamepad input. And some scrolling, and the minions!

Windows EXE with C source

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3 Responses to “Porkchop Express – mini-LD #2”

  1. GirlFlash says:

    Aww, so close!

    nvm, its pretty cool, and a great movie to pick too :D
    I however suck at it, but I shall not give up!

  2. rwip says:

    I suck at it so… I went into scores.txt and made myself amazing.
    I quite liked it for what it is, I felt good seeing the massive WIN with stars on my 3rd go. Turned out I should of looked at help rather than clicking play too avoid the “WoW I can punch!” moment.

  3. Anonymous says:

    you can edit the *.go files too to mess around – the entries are

    hit points, shield, walk speed, jump speed, burst speed, bullet speed, punch distance, punch damage, punch delay, kick distance, kick damage, jump attack delay, sprite width, sprite height, sprite filename

    so entries are only used by NPC’s, some only by the player. I think I should have made the player faster – around 4 or 5 pixels/update.

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