(T+48:48) Final Entry: BlockOut v0.LD48_11

Posted by of LoneStranger Designs (twitter: @lnstrngr)
April 20th, 2008 6:50 pm

LD48_11 Screen Shot #3

BlockOut v0.LD48_11
LoneStranger – 04/20/2008

This is by far not what I wanted it to be. There are only two brick types implemented, but I think its enough to get the idea of the game I wanted to do.

I wrote it using the Sun JVM version 1.6.0, however, it should work with version 1.5.0. It will not work with 1.4.2, because it needs the System.nanoTime() method.

My game is like Breakout… only in reverse.  The object of the game is to protect the goal from the bouncing ball by placing bricks on the field of play.  Bricks cost money, which you earn by playing and the computer’s misfortune.

The ball will bounce around and the computer will attempt to keep it in play. The player gets points/money for each couple seconds the game is going. If the ball leaves the field of play through the bottom, the player gets bonus money.

If the ball leaves the field of play through the top goal, the game is over and the score is reported.

I know the collision on the bricks from the side isn’t the best. I have some solutions in mind but not time to implement them.

You can download the game from my website and the code as well.

[Update] I used Eclipse as my IDE, and Photoshop to do the graphics.  That’s all the tools I used.  Oh, except for this pen and scratch paper.

[Update 2] I changed the above link to the zip version of the download.  The jar just wasn’t handling some pathing stuff right.  I’ll check into it for the eventual post-LD release.

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5 Responses to “(T+48:48) Final Entry: BlockOut v0.LD48_11”

  1. pansapiens says:

    I had trouble running this (on Linux, Java 1.6) with the command: java -jar BlockOut.jar .

    What I needed to do it uncompress the BlockOut.jar into the directory containing BlockOut.jar , then run: java -jar BlockOut.jar

  2. LoneStranger says:

    Ok, I think I see the same problem on my machine too. In the last minute scramble to get it packaged, I neglected to try it outside of my bin folder. I’ll try to work on this tonight. In the meantime, everyone just extract it and then run the jar.

  3. LoneStranger says:

    I updated the link to the zip version of the package. I couldn’t get it to grab the class files in their package folder from inside the jar, even if it launched using the Game.class from that same folder. Instead of spending more time to fight it, I’m just going to let people download the zip and unpack it to their file system to run.

  4. Pwhndvve says:

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