Player route and more

Posted by (twitter: @jlauha)
April 20th, 2008 5:59 am

Woke up to find out my comp had bluescreened, how annoying. And no, I didn’t leave my game running for the night!

Defined base of enemy script and enemy movement systems and made some first proof-of-concept protos of them.

Tweaked way too long trying some different material choices for bullets and still settling for a really simple one. Firing, bullet movement and collision detection with enemies is now done. Now it’s time for a small break to eat something, and then I’ll work on constructing enemy script from level data.

Actually I once more had to enhance the route system to ease the content creation a bit. Let’s see if I can now add more enemies. Screenshot from level editing.

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