MinMo screenshot #3 and win32 test

Posted by
April 20th, 2008 9:29 am

So, after some sleep last night I have finally finished a good working pass on all the character vs moving blocks collision tests.  Had a few bugs / kinks to work out that I introduced due to tiredness last night.  Now everything seems stable and falling seems to work good enough for now.  Plus, the characters position correctly updates as the blocks move up and down and the character can now fall down and meet a moving block without problems.  Plus, thanks to the new algorithms I should be able to implement similar ones for any other objects / obstacles / enemies I manage to implement in next 8 hrs or so!  😉

win32 available here for anyone curious as to its workings / progress.

Screenshot #3 for minmo

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2 Responses to “MinMo screenshot #3 and win32 test”

  1. Jason says:

    The final stretch! How’s it going? (if you’re crunching, feel free to ignore)

  2. HybridMind says:

    Oh hey- yeah, I was definitely crunching.. OMG.. my brain hurts.

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