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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Let there be art

    Posted by
    April 19th, 2008 10:06 pm

    I finally have graphics. These are SDL RectFills that are using random red, green, and blue attributes, and the offset matches the mouse cursor’s position:

    LD11 Minimalist with graphics

    I plan on providing a sprite and making sure that there are other sprites in the playing area. I want to detect when your mouse-following sprite hits other sprites, and you will win or lose depending on which you touched.

    The part that took me so long to get here was figuring out that I was using the variables incorrectly. Maybe I need more sleep. Or caffeine.

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