Ludum Dare 35
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Mr. Splode (Final)

Posted by
December 16th, 2007 8:32 pm

Mr. Splode and the Fireworks Factory:

download with dlls

ssmr5.gif

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13 Responses to “Mr. Splode (Final)”

  1. Wiering says:

    Could you add the dll files to the zip?

  2. lexaloffle says:

    oops.. yes. Coming right up.

  3. lexaloffle says:

    There you go.

  4. nostgard says:

    archive doesn’t seem to be working for me. :( anyone else able to open it?

  5. Wiering says:

    Thanks, but there seems to be a problem with the new zip file (invalid according to Vista).

  6. lexaloffle says:

    Arg. ok — it’s fixed now.

  7. Xenthar says:

    great game! plz expand on it!

  8. kendall says:

    It doesn’t work on a Mac!

  9. vicious says:

    lexaloffle, change
    char *fn = “s?.wav”
    to
    char fn[] = “s?.wav”
    the first is a pointer to a constant, the second will copy the constant to the char array. Making this change I managed to compile it on Debian (gcc -Os -lSDL -lSDL_mixer -I /usr/include/SDL – the first two “l” are Ls and the second “I” is an i. stupid font.), but I still haven’t managed to get the sound to work.

    • vicious says:

      Dang, forgot that I had to comment out the following piece of code in order to compile it:

      char *sdl_error_dummy = “wtf?”;

      char *SDL_GetError()

      {

      return sdl_error_dummy;

      }

  10. Papachabre says:

    Awesome but a bit short. Maybe players will figure out how to make their own levels and we’ll see some player packs emerge…

  11. Kana says:

    ^^ The game is fun but I would have liked a save function. I keep dying on level 3 (XD) and have to keep starting over.

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