Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Mr. Splode (Final)

Posted by
December 16th, 2007 8:32 pm

Mr. Splode and the Fireworks Factory:

download with dlls



13 Responses to “Mr. Splode (Final)”

  1. Wiering says:

    Could you add the dll files to the zip?

  2. lexaloffle says:

    oops.. yes. Coming right up.

  3. lexaloffle says:

    There you go.

  4. nostgard says:

    archive doesn’t seem to be working for me. :( anyone else able to open it?

  5. Wiering says:

    Thanks, but there seems to be a problem with the new zip file (invalid according to Vista).

  6. lexaloffle says:

    Arg. ok — it’s fixed now.

  7. Xenthar says:

    great game! plz expand on it!

  8. kendall says:

    It doesn’t work on a Mac!

  9. vicious says:

    lexaloffle, change
    char *fn = “s?.wav”
    char fn[] = “s?.wav”
    the first is a pointer to a constant, the second will copy the constant to the char array. Making this change I managed to compile it on Debian (gcc -Os -lSDL -lSDL_mixer -I /usr/include/SDL – the first two “l” are Ls and the second “I” is an i. stupid font.), but I still haven’t managed to get the sound to work.

    • vicious says:

      Dang, forgot that I had to comment out the following piece of code in order to compile it:

      char *sdl_error_dummy = “wtf?”;

      char *SDL_GetError()


      return sdl_error_dummy;


  10. Papachabre says:

    Awesome but a bit short. Maybe players will figure out how to make their own levels and we’ll see some player packs emerge…

  11. Kana says:

    ^^ The game is fun but I would have liked a save function. I keep dying on level 3 (XD) and have to keep starting over.

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