Inspiration for this game was this blog post, which somewhat explains the name.
The idea in the game is that you’re a casual games’ level designer and it’s your job to create levels for the game, in which the players can get the maximum score without really doing anything. Because the truth is that’s what most commercially successful casual games are like. Big rewards with minimum input from the player.
Drag the pieces around and click start. The colors will be destroyed as they touch each other. Try to go for the big multiple chains.
[space] – swaps between the editor and game.
[m] – toggles sounds.
Read more from game’s “homepage”…