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    Game tuning

    Posted by (twitter: @rtsoft)
    December 16th, 2007 7:58 am

    hero_school_a.jpg

    Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.

    I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t.  For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.

    I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting.  Now the bombs have a sequence of fall, blink red, blink fast.  Same info, easier on the brain!

    I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.

    2 Responses to “Game tuning”

    1. Modifiye says:

      Very good, thank you…

    2. modifiye says:

      Yeah. My online searching turned up the suggestion that Dreamhost’s NFS filesystem would be problematic, but Dreamhost themselves recommended installing WP-Cache to boost performance. I’ve installed it, and things are pretty good. Most pages load almost instantaneously. Those that haven’t been cached take a couple seconds to load up, but most should be precached already.

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