Ludum Dare 31
December 5th-8th, 2014

Game tuning

Posted by (twitter: @rtsoft)
December 16th, 2007 7:58 am

hero_school_a.jpg

Have made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.

I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t.  For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.

I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting.  Now the bombs have a sequence of fall, blink red, blink fast.  Same info, easier on the brain!

I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.


2 Responses to “Game tuning”

  1. Modifiye says:

    Very good, thank you…

  2. modifiye says:

    Yeah. My online searching turned up the suggestion that Dreamhost’s NFS filesystem would be problematic, but Dreamhost themselves recommended installing WP-Cache to boost performance. I’ve installed it, and things are pretty good. Most pages load almost instantaneously. Those that haven’t been cached take a couple seconds to load up, but most should be precached already.

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