Progress, Day 2

Posted by
December 15th, 2007 1:49 pm

Now there are sounds courtesy of SFXr (just the fuse burning and explosions, at the moment, but that’s really all that can HAPPEN at the moment), and your fuse burns, and if it goes next to a barrel, the barrel blows up.  The barrel explosions chain to neighbors.  There are also a few assorted items visible on the screen – x2 and x4 score multipliers, and gold.  The gold and multipliers are intended to entice you into taking risks you shouldn’t.ld10 screen 4

Still all temp art, but I suspect the flame particles will stay like this.  They shoot up super vertically, looks like the barrels are practically launching into orbit.  Initially an accident, now a favorite feature.  I’m going to do art now, because I need to have the style down before I do the font stuff, which I feel is sort of next on the list.  The core gameplay is done, you just can’t lose.  And since this is a game of score, I need to get that score tracking up so I know what is happening there!  Art’s definitely the biggest portion of what’s left, so let’s get on it.

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