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Posted by (twitter: @mikekasprzak)
1 day ago | December 9th, 2016 6:26 am

Ludum Dare 37’s Theme: One room


So, a last minute call: We’ll be submitting games on LDJAM.COM, but as most people are already doing, you should make your progress blog posts here on LUDUMDARE.COM.

Blogging on the new site wont be ready immediately at the start. So rather than over-complicating things, lets use WordPress for the one thing it DOES do well: Blogs. :)

We will be doing the Theme Announcement over there (and on IRC and Twitter). So yeah, do visit the site at the start. Lets see if it goes down for a few minutes, like it always does. 😉

Standard Ludum Dare Rules apply: we have the 72 hour Jam for everyone (solo and teams), and the classic 48 hour solo Compo event.

Judging WILL NOT be starting after the event ends, but it will be starting a few days later: on Friday December 16th. Yes, this not ideal, and a bit janky. But I hope you’d agree late judging is better than no judging. If it is ready early, it will start early. That said, expect Judging on Friday.

Follow the Twitter or join the Mailing List to get notified exactly when Judging starts.

If you’re having problems with either site, reach out to me.

Can’t put everything together yet :(

Posted by (twitter: @@bigbuggames)
RIGHT NOW! | December 10th, 2016 1:30 pm

Still Working on the main character, programmers are figuring out how to control all the lights and sounds of the dance floor to make it beat with the music.

Hope we can update with something solid soon 😀concept

I’m a little late, but still in!

RIGHT NOW! | December 10th, 2016 1:30 pm


I missed the start, but I finally came up with an idea that I like, so better late than never!  Will do my best, let’s see what we can make.


Posted by
2 minutes ago | December 10th, 2016 1:29 pm

The overall idea of this works.

Now I have to add in cool stuff.

Day 1, Part 1: This f**king theme

Posted by
4 minutes ago | December 10th, 2016 1:27 pm

You bastards.

You utter, utter bastards.

I knew what I was going to make before this compo started. A text adventure; I made one recently in a few days, and (to my pleasant surprise!) it turns out I can actually churn one of these buggers out in a small amount of time, provided I limit the state explosion.

‘One room’, though? For a text adventure…?

Bah! Sure, there’s ways around it. But literally any other theme would have been better for me.


OK, I’m OK now. I need to release my base text adventure shit in a post on here apparently to share with the community before I can use it as granted, and I need to ship all me source code to youze.

Fine. I can do that.

Please play my game if/when I finish it. I love you.

(Note: Yeah I’m starting late. Was asleep. Probably not doing that again until we get to the end of this shimzo…)

One room – soon full of furniture

Posted by
4 minutes ago | December 10th, 2016 1:27 pm


It’s always hard to organize your stuff – especially when time is not on your side.


Posted by
6 minutes ago | December 10th, 2016 1:24 pm

The physiological twist on Ludum Dare a lucid based Narative

Posted by
8 minutes ago | December 10th, 2016 1:22 pm


Here is a portion of the narrative: “This is about the time when the name of the game clicked with me, as I code away writing line after line I get to the creation of these odd out of place particles the syntax needed would give me the perfect title, “Instantiate”.”

Day 1: My Terrible Idea

Posted by
9 minutes ago | December 10th, 2016 1:21 pm

So I decided that my game would be a, Nuclear Power Plant Management Simulator.

Where you manage a Nuclear Power Plant without starving and keeping the place intact.

Tell me what you think about my terrible idea.

Game Image


Posted by
12 minutes ago | December 10th, 2016 1:19 pm


Finally finished modelling, rigging and animating the bow. Took wayyyy longer than expected, but on the other hand, I’ve never really done 3d modelling like this before, so I think it went well. Time to set it up in Unity! You can follow my progress on my blog here:

[Tomb of Katmosis] Launch – 19:06

Posted by
13 minutes ago | December 10th, 2016 1:17 pm

Hi everyone,

I hope everything is going well. We’re currently working on our very first game together ! Called < Tomb of Katmosis >, it takes place in a really nice house with a cute fluffy cat a tomb ! You’re a tomb robbber, and you’re trying to collect some coins, but mummies are everywhere, and, worse, the tomb is constantly moving : some walls are getting burried underground and some other are appearing once in a while. You have to gather as much wealth as you can before joining all those profaners who died over the ages !

We’re a small team of guys with various skills and levels, and we’ll do our best to come up with a funny and interesting game to play. We currently have some assets, a lot of back-end code, and a logo.

Good luck everyone, and have wonderful night !


Woah, hold your horses – insane progress

Posted by
13 minutes ago | December 10th, 2016 1:17 pm

To answer you question, yes, this is the greatest thing I have ever created.Capture5


Posted by
15 minutes ago | December 10th, 2016 1:16 pm

Took 3 hours to build a portal system in Unity last night.  There’s still a lot of setup going on.  I know this looks like we’re making Portal, but we’re really not.  We have a more or less different use for portals in our game, where the player always returns to a common room “The One Room” and can get to other worlds by passing through the room.  Once in one of the worlds, the player can pick up the door behind them, move it to another wall, and open it, and it will always lead back to the room.

Actually, the portals are the easy part here.  The hard part was figuring out how to load and unload levels without showing a “loading” screen.  Glad I didn’t personally work on that part 😀

Testing the portal algorithm.

Posted by
15 minutes ago | December 10th, 2016 1:15 pm

Got waypoints working for NPC’s:

The Guests have arrived

I just had to share!

Posted by
15 minutes ago | December 10th, 2016 1:15 pm

3 ideas later…

I am far from done and “wasting” time posting this but…


I made a check point system in game maker studio, and it is inefficient, buggy and it works!

The core mechanic is kinda in, need to polish, levels(?), proper scoring, music, etc

Toilet last stand – Devlog 01

Posted by
19 minutes ago | December 10th, 2016 1:12 pm


The zombie apocalypse has started. You decided to make base on safest room in house, the toilet. Why you ask? Because you have infinite water and toilet here…


I started pretty late this LD and i probably did not make it to the end. But i don’t give up yet! I at least created base mechanics (player moving). And started to working on core gameplay mechanics.

About my game…



I planning to make survival game. You are in world filled with zombies and you must manage your needs, AND your room because you have only limited free space.

Your room with placeholder tiles



If you don’t have supplies which you need, you can go scavenging. I have this mechanics just on paper. You can choose how many hour you will scavenge. More hours = more rare items but bigger chance of wounding and killing yourselves. And more rare items, more room they will need.


Core mechanics

Well, you need to manage few things.

  1. Hunger
  2. Health
  3. Thirs
  4. Mental health

Mental health is very important part of game. You need to stay in good mental state. If is your mental state too low, you will commit sucide. You can scavenge and use items like newspapers  (less space but only one use) or (for example) Wash mashine (you can use it every day but you will need much more space..

And, here is little gift…. I made bunch of sprites when i created my main character…


So… Here is my basic set of gifs just for merging and recoloring 😀 (All hairs have idle and walk version so you can just overlay them.)


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