Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 31 Theme Slaughter!

Posted by (twitter: @ludumdare)
1 day ago | November 21st, 2014 3:02 pm

No no! The theme isn’t Slaughter. We’re having a slaughter!

It’s like hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more! Every click helps, so click more and click often!

Special thanks again to Sorceress for preparing the theme list for me.

The Ludum Digest #3 (Oct 28th-Dec 10th)

Posted by (twitter: @mikekasprzak)
11 days ago | November 11th, 2014 3:16 am | 21 love | 42 Comments »

MiniLD #55 – “Preparation” – 29th/30th November

Posted by (twitter: @thegrieve)
16 days ago | November 6th, 2014 7:26 am | 42 love | 16 Comments »

Blah blah blah

Posted by (twitter: @jezzamonn)
4 hours ago | November 22nd, 2014 9:25 pm

I’ll have to cut my jam time a little short seeing as I’ll have to leave for work before the compo ends (and I can’t stay up too late either). As such, I think I’ll take LD a little differently this time. My aim is to spend a lot more time brainstorming ideas, to try and do something super interesting/imaginative.

Tools
FlashDevelop + AS3
GIMP
Audacity
pxtone
NONE OF THESE TRASHY GAME ENGINES

Post Compo Ludum Dare 30 Game

Posted by
5 hours ago | November 22nd, 2014 8:51 pm

Starting to work on an Android version of my Ludum Dare 30 game. I have all of the level making utils and movement done. Now on to making cool levels!

Screenshot

Obligatory Im In

Posted by
6 hours ago | November 22nd, 2014 7:38 pm

Hey Guys :D this will be my 2nd ludum dare, my first being the august compo that said :


Tools:

  • Audio: No idea yet(leave suggestions in the comments maybe?)
  • Game Engine: Most likely unity, although i used Love 2d last time around
  • Sound Effects: Combination of sfxr and jfxr
  • Art: Paint.Net, and maybe some experimentation with piskel (http://www.piskelapp.com/ online sprite editor)spriter
  • Ideas: My own creativity and some inspiration from google-imaging the theme

Hopes:

  • Improve on my job i done last time
  • Using Love2d made level building purely writing code which made basics take longer after the framework was in place, using unity i plan to have  longer game this time
  • Improve my new skills with unity
  • Rate some fantastic games

 

BLEEEGGGHHHi’m dead

Posted by
10 hours ago | November 22nd, 2014 3:59 pm

splat

And now to add a boss fight!

Im in! third time in a row

Posted by
10 hours ago | November 22nd, 2014 3:29 pm

Hey Im in!

This will be my third time in a row, last LD I did pretty well my game end up 24th on Theme which is pretty cool but I want to do better, hopefully I will make a better game this time!.

My tools:
Engine: Unity 3D
Language: C#
IDE: Visual studio 2012
Graphics: Maya 2013 or Paint.net or both, depending on the game
Music: cgMusic, sfxr and Samplitude and various VSTi for mixing
Energy: Monster (Lots!)

A small change of heart

13 hours ago | November 22nd, 2014 12:41 pm

I mentioned I’d participate in Compo earlier, but I had a change of heart, recently. As one of the organizers at Tech Valley Game Space (a physical location in Troy, NY), a ton of time will be taken to help other developers to start their game projects. Since that takes time, and I want to help those participating in the game jam, I’ll be switching to the Jam competition.

Speaking of Tech Valley Game Space, we’ve prepared a live stream of our office at Twitch.tv (http://www.twitch.tv/techvalleygamespace/). In addition, we’re working on setting up a few presentations for the stream, so stay tuned.

Here are tentatively a few presentations we had in mind:

  • “How to survive Ludum Dare”
  • “Make it Juicy: easy methods to make your game more engaging”
  • “Getting votes: the Ludum Dare marketing guide.”

I’m in – My forth LudumDare Compo

Posted by (twitter: @@moongateuk)
14 hours ago | November 22nd, 2014 11:44 am

So as the title says I’m in for my fourth LudumDare, I’m hoping that being away from game development for a little while will have helped with not making a mountain out of a mole hill for the 48 hour compo.

So let’s hope this one goes further than any of my other games.


 

The following are my weapons of choice:

Engine - Unity3d.

Graphics - Photoshop and Maybe Inkscape.

Programming Language - C#.

Audio - Bfxr, Fakemusicgenerator and FL Studio.


 

I will make my descision on what style I do when the themes go through. I’m still debating on the visual style at the moment and if it will be 2d or 3D.

I’ll try to make a timelapse or live stream the entire event.

More info can be found on my twitter feed @moongateuk and on my website http://www.moongate-uk.co.uk/

 

I’m in (for school?)

Posted by
15 hours ago | November 22nd, 2014 10:34 am

I’m in for Ludum Dare 31, for school purposes!

I must participate in the jam competition so I must find a programmer with a lot of experience in game programming (it’s for a traineeship).


 

Here are the tools that I will be using:


I’m also thinking about streaming and/or making a timelapse for my YouTube channel :)


 

I hope I’ll find another programmer because this is really important for my school project!

Otherwise, if you are interested in participating in my team, feel free to comment this post, I’ll give you a way to contact me :)

 

Good luck to everyone participating :D

 

In like flin

Posted by (twitter: @voidqk)
20 hours ago | November 22nd, 2014 5:32 am

Well…

Posted by (twitter: @HendriMaisalu)
21 hours ago | November 22nd, 2014 4:56 am

After some thought I decided that I’m in. So this will be my second Ludum Dare. The last time didn’t go as well as I thought, but let’s hope this time it will go better. Also these are the things I’ll use this time, I might change few things on the run, but here they are:

Engine: Unity3D

Code: C#

3D Art: Blender

Images: Photoshop or Paint.NET

Sound: SFXR

I’m out…

Posted by
1 day ago | November 22nd, 2014 2:00 am

I’ve managed to take part four times in a row now, but this time it’s a no-go.

It’s a bit of a bummer… but on the upside, the reason I can’t participate is because I’ll be busy lounging around sun drenched tropical beaches this december. So I guess everything weighs itself out.

Anyway, if you’re thinking of taking part and you use LibGDX, I’ve put up the codebase I used last time on GitHub. You can use it if you want to. I’ll probably start adding some more stuff to it in the weeks leading up to LD32, but for now it’s the same stuff I used in LD30.

Good luck to all you jammers out there! And make sure to catch some sleep this time, will ya? :)

This time for REAL

Posted by
1 day ago | November 22nd, 2014 12:30 am

This time i´m in for REAL, i did not have the chance to participate in 2 ludum dares, but i´ll try to do anything to join this one.

Tools:

Language: HTML5, CSS3, Javascript (Jquery)

Text Editor: Sublime Text

Graphics: Photoshop

Music: FL Studio (maybe)

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