Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
See the winners!

Results for Ludum Dare 32

Posted by (twitter: @ludumdare)
17 days ago | May 11th, 2015 9:42 pm | 71 love | 35 Comments »

What’s next for Ludum Dare? (May 2015)

Posted by (twitter: @mikekasprzak)
17 days ago | May 11th, 2015 9:31 pm | 84 love | 16 Comments »

miniLD #59: Swapshop

Posted by of Chaotic-Neutral (twitter: @voxel)
24 days ago | May 5th, 2015 5:11 am


MiniLD #59: ends May 31st. Theme: ‘Swap’

Download this spritesheet:


Redraw it however you like but keep it 128×128 pixels. Use it to make any kind of game you want. Towards the end of the jam, we all swap spritesheets, which means you have no idea what your game will end up looking like! doesn’t have a tidy way of facilitating swapping the spritesheets, so I’ve set up a simple submission form at

More details:

  • If you can’t make a game, you can still submit a spritesheet for someone else to use at
  • You can draw your sheet however you like. I recommend 16×16 pixel cells, but you can do whatever you want. Just remember that if someone’s game expects 16×16 sprites and yours are a different size, things are going to look (hopefully hilariously) wrong.
  • Only PNG files are accepted for technical reasons (and the easiest way to get transparency working).
  • You can download a random sprite sheet (at runtime if you like) from
  • I’ll post an archive of all the submitted images at some point, so your game can cycle between all the spritesheets or something fun
  • Submitted images get random filenames. If you want everyone to know that you made a given spritesheet, you can put your name in the spritesheet somewhere.

Usual miniLD rules apply, whatever those are.


(Before submitting your game, don’t forget to add your spritesheet to the swapshop)

[ Submit | View All ]

Sprite sheet and game for MiniLD#59

3 hours ago | May 29th, 2015 8:10 am

Sprite sheet is go. Presenting Amanda’s lovely owls and butterflies for all your MiniLD #59 game needs.


Also our entry The Owl Game is live. Check it out here:

If Chip’s Challenge with less block pushing and more exploding butterflies sounds good then this is the game for you.


Dimension Drifter (MiniLD#59) second preview

Posted by
5 hours ago | May 29th, 2015 5:42 am

Hi all,
I made some good progress last night with my game Dimension Drifter.
I finally have a nice UI look and feel. Also added keyboard key support for the menu’s.
So with no further ado here is the video:

O yeah and here is my sprite sheet:

MiniLD59 – Keith Karnage in the Omega Zone

Posted by
11 hours ago | May 29th, 2015 12:13 am

Here is my MiniLD59 entry.



For some reason the controls don’t work on this site.  It loads, but the screen stays blank on GameJolt.  I’m not sure what the problem is.  I am looking into other html5 game hosts, but for now  Click the web link for a playable version.

Did anyone ever make an archive of all the images.  I downloaded about 60 from the swapShop.  I provided alpha channels for about four of them, mostly because they were really nice, but looked terrible with big white boxes around everything.



Still making progress, how are you doing?

Posted by
22 hours ago | May 28th, 2015 1:09 pm

Progress: UI

Progress: Random sheet


Dimension Drifter (MiniLD#59 entry) first view

Posted by
1 day ago | May 28th, 2015 1:10 am

Here is a very first view of the game I am doing for MiniLD #59.
I wanted to go 2D and make a plat-former adventure/puzzle game.

Release 1:
The idea behind this game is that you the player are in this multi dimensional universe.
You can travel to a different dimension by going into the exit portal.
Each exit portal has a entrance portal into another dimension/universe.
The only way you can get to the exit portal is to navigate successfully through each level.

Release 2:
For the second release of the game I want to give the player the option to edit or create his own level in a specific dimension.
Then all levels created by players around the world will be linked together and so give the player the change to play other peoples levels.
This can open endless opportunities.

For now here is a preview of my game so far:

Posted by
2 days ago | May 26th, 2015 7:17 pm


Now all I have to do is make it fun

Game making

Posted by
2 days ago | May 26th, 2015 4:20 pm

It’s fun, but hard work.
(this post is only so I can easily find my past submissions)

Something you can try to break!

Posted by
2 days ago | May 26th, 2015 2:47 pm

Here is the prototype of the game i am making for the miniLD. Ill start building levels after some time. So please give it a try and tell if you can find bugs. The only control key is space(or mouse) which swaps your character between 2 layers. Animals will stay on their own layer and so colored blocks. R for restart. There is an end door you can reach but it just restarts the map for now.

And what are your ideas about the problem “when you swap while colliding with a block on the other layer”. Should i complately disable swapping while colling with other world?

My final MiniLD59 spritesheet

Posted by (twitter: @David_Stuller)
3 days ago | May 26th, 2015 10:35 am

So, this is my final MiniLD submission notice the FSM and the thing next to it (it’s a bare pizza Crust me 😀 ) those are two main cahracters and i won’t even use the guys at the start 😀
It’s gonna be soo fun

RJD is Happy Burrito Action

Posted by (twitter: @PlaySilhouette)
3 days ago | May 26th, 2015 3:11 am

Still workin’ on my LD32 game! Got some new effects in this weekend.

TFPS Online!

3 days ago | May 25th, 2015 3:41 pm

IndieGoGo Project:–2#/story

TFPS Online is an immersive free-for-all tactical FPS. Your actions depict the end result. With tactical equipment and weapons, you can create your plan to win it all. With a variety of equipment. Smoke Grenades, Flashbangs, Regular Grenades, The “Seflie – Stick”, Claymores, and Laser C4. All this equipment will help you plan your strategy to kill every other hit man in the building. With one map(In Development), and a load of enemies. Also included is a Vent System in which the player can use to travel, hide, or plan out traps. Gamemodes are Last Team Standing, and FFA.

With time and Concentration we can get all of this done. I hope you guys look into this as we are deleting the demos to non playable and are only going to show images.

We need $500 USD. The reason is we need to get better equipment so the game can look more defined and atmospheric. We also are planning to port over to CryEngine, and we need money to buy a commercial license. This money will also help for assets we can buy and use scripts to put into our game! If you support you will get premium inside the game and on the forums! You will also get a tag that glows green and looks like [GoGoSup+].

The Impact will just be a nice community driven Tactical FPS game! There are no risks or challenges we are planning to proceed upon currently! But we will update if there is one!

IndieGoGo Project:–2#/story

My miniLD59 entry

Posted by
5 days ago | May 24th, 2015 10:44 am

So, the game i’m planning to post on mini-LD59 is almost ready… EXCEPT IT ISNT, it’s my first LD entry, so i want to make a really nice game, with all my love and passion, but bugs keep appearing, and the more i fix, more show up, like an Hidra. I’m developing in Java with LibGDX and Box2D, but the major problem is that the screen keeps flickering after a certain time, and its really annoying to play the game with that flick, well, it only starts after 2 our 3 days in-game (wich is a couple minutes). i tried to implement lighting too with box2dlights, but it only gave me headaches, i’m really newbie in game developing, but my dream is work at Blizzard, so i have to keep practicing and never give up. Here are some screenshots of the game. its all done. i just have to figure out how to end with these flickering.
Also: english is not my native language, so i apologize for grammar mistakes

View post on

Yeah, the menu is crap, i’m not good at art

View post on

There is this “no-enemy” area where you can buy upgrades to your character

View post on

I’ve only made some minor changes on the spritesheet, only made a fireball, and a ice flake, and improved the tiles a bit with TileStudio.

View post on

Need Some Feedback

Posted by
6 days ago | May 22nd, 2015 6:08 pm

OK the game is Simple Squares, a game where you dodge squares and get the highest score as possible. Below is a link to the download page. Please leave meaningful comments and suggestions, meaning leave harsh comments if need to be. Also if you come across any bugs please mention them in full detail. Thanks.



Glorch is now on Greenlight

Posted by (twitter: @wg_phancock)
6 days ago | May 22nd, 2015 2:20 pm

Our entry to Ludum Dare 32, Glorch’s Great Escape: Walking is for Chumps, has been refined with improved controls, more levels, updated art/sound, and we are continuing general polish now. We’ve submitted to Greenlight, so if you liked the game from LD32 and would like to see a finished version available on Steam, lend us your votes!

Vote for us on Greenlight here!

Here are some gratuitous screenshots:

Screen Shot 2015-05-09 at 2.24.47 PM

Screen Shot 2015-05-09 at 1.49.38 PM

Screen Shot 2015-05-09 at 3.20.00 PM

Thanks for your support fellow jammers! Shameless self-promotion over.

LD32 vs MiniLD59

Posted by (twitter: @TheShadowBrain)
7 days ago | May 22nd, 2015 4:16 am

So I was looking at my stats for my MiniLD game and comparing them to my regular LD game, something felt weird about this:


ss (2015-05-22 at 11.10.33)

Click to go to page! (This was posted early in the day so the views/downloads for today are comparatively low.)


ss (2015-05-22 at 11.10.56)

Click to go to page!


My miniLD game has way less time put into it overall, I spent 24-ish hours on it, while my LD32 game had around 30-36 hours put into it, and I won’t even get voting results for my MiniLD game. :(

Is there any way the MiniLDs could get some form of voting on them too? I feel like I’m missing out on stats…

Posted by
7 days ago | May 21st, 2015 10:20 pm


WIP flow algorithm

WIP flow algorithm

Or a great deal of progress, anyway.

(Those confused may refer to my earlier post.)

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