I was going to do a video for this, but it’s a lot faster for me to just write.
I’d like us to change the Hashtag (#LD48). It’s a common source of confusion for new participants (“I thought it was LD 31?”), which is about half of everyone participating in Ludum Dare events. And given all the other Ludum Dare numerics (72 hour jam, 48 hour compo, every past event), it’s helping nobody.
My proposed alternative is:
When we started Ludum Dare 12 years ago, the term “Game Jam” hadn’t caught on. Instead, we took our inspirations from the Demoscene (i.e. “compo”). Nowadays though, Game Jams are what people call what we do. And even if you don’t know what a Game Jam is, you probably know the music term Jam/Jamming, or the sugary spread you put on your toast (arguably both are accurate descriptors of what we do).
It’s unfortunately to change something we’ve been doing for 12 years (calling Ludum Dare LD48), but it’s a necessary step towards helping more people understand what we do.
This doesn’t solve the confusion between the Jam and Compo, but I think it’s still a better problem to have than having no idea what we do.
PLUS: ldj.am was available. Should make a good URL shortener.
Hello LD goers! I come forth with an idea. A while ago I was watching my friend play a game about selling drugs, and I got an idea, which I think is amazing. The idea is a, mini-game based, micromanage them-up, based around growing and selling drugs. As the idea progressed, I started writing stuff down, before long I had about four pages of ideas. I’ll spare the details, but the gist of the game would be buying pots, seeds, equipment, materials, etc. Planting seeds, operating machinery, just generally making drugs. Then working street corners and selling the drugs by hand. Eventually you’d be able to buy more property to hold equipment, drugs, etc. You would also be able to hire people to automate different parts of the process (making the drugs, selling them, etc.). All while doing this, the more “dirty” money you spent/earned, the more attention from the cops you attracted. Eventually they would raid your properties, freeze your earnings, etc. That’s where money laundering would come in. You could buy businesses and launder percentages of your money through them to lower cop suspicion.
The point of this post is more than anything to see if someone would be interested in a game like this. For the amount of work this would take (for me), I’m not sure I’d be willing to go through with it unless someone would play it.
First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!
I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).
Well here goes! I have been a “Ludum Lurker” for some time now, browsing games and posts, checking in on the competitions, and puttering away making my own games but never bringing myself to contribute. This ends today! In spirit of the October challenge, I am jumping into the deep end! I have thrown together a quick and fun (albeit derivative) game together and have made a website to market myself! You can find me at robotzombiestudios.com and play the game straight from the site.
In the ludum dare rules (for the 48 hour compo) it says all source code must be included. But how would this we possible if a program where game maker or scratch was used – where no code (expecially) for scratch has been written. How would this work??
Unfortunately I haven’t had time to work much on the game since I got a job (maybe not so unfortunate though!). The game is still pretty much what I developed during mini-LD, but with multi-player and fixes added after that, overall around 12 hours spent or so. I released it on kongregate, got a dollar so far. Still planning the android version, which will probably cost a dollar, but we’ll see if I get time for that.