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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 14 hours, 1 minute, 14 seconds
  • October Ends: in 8 days, 14 hours, 13 minutes, 14 seconds
  • Ludum Dare 31 begins: in 43 days, 15 hours, 1 minute, 14 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Changing the Hashtag (#LD48 to #LDJAM)

    Posted by (twitter: @mikekasprzak)
    October 22nd, 2014 1:28 pm

    Hey folks!

    I was going to do a video for this, but it’s a lot faster for me to just write.

    I’d like us to change the Hashtag (#LD48). It’s a common source of confusion for new participants (“I thought it was LD 31?”), which is about half of everyone participating in Ludum Dare events. And given all the other Ludum Dare numerics (72 hour jam, 48 hour compo, every past event), it’s helping nobody.

    My proposed alternative is:

    #LDJAM

    When we started Ludum Dare 12 years ago, the term “Game Jam” hadn’t caught on. Instead, we took our inspirations from the Demoscene (i.e. “compo”). Nowadays though, Game Jams are what people call what we do. And even if you don’t know what a Game Jam is, you probably know the music term Jam/Jamming, or the sugary spread you put on your toast (arguably both are accurate descriptors of what we do). ;)

    It’s unfortunately to change something we’ve been doing for 12 years (calling Ludum Dare LD48), but it’s a necessary step towards helping more people understand what we do.

    This doesn’t solve the confusion between the Jam and Compo, but I think it’s still a better problem to have than having no idea what we do.

    PLUS: ldj.am was available. Should make a good URL shortener. :D

    Share your thoughts in the comments.

    The Ludum Digest #1 (Sept 29-Oct 13th)

    Posted by (twitter: @mikekasprzak)
    October 14th, 2014 2:09 am | 32 love | 15 Comments »

    October Challenge 2014

    Posted by (twitter: @mikekasprzak)
    September 29th, 2014 3:51 am | 38 love | 31 Comments »

    The Future of Ludum Dare (Part 3) – The Beginning

    Posted by (twitter: @mikekasprzak)
    September 26th, 2014 2:32 pm | 61 love | 37 Comments »

    #LD30 post-compo version

    Posted by (twitter: @igoramendola)
    October 22nd, 2014 8:37 pm

    Took me a while, but here is the post-compo version of my entry:

    http://gamejolt.com/games/action/linked/33104/

    (it has a little bug, but I’m working on it to fix it)

    post-compo

    :)

    Score and combo system

    Posted by (twitter: @bytegrove)
    October 22nd, 2014 4:12 pm

    I’ve added a simple score and combo system. I’ve also got some scrolling of the world and NPCs going, which I’ll hopefully will be able to expand to include some varying backdrops and such.

    POND

    Posted by (twitter: @IcarusTyler)
    October 22nd, 2014 12:34 pm

    Just submitted POND to the October-Challenge.

    It’s a meditative interactive experience about playing with lights and sounds.

    pond02
    This game is actually free. The plan, in order to qualify, is to
    a) get ad-revenue from kongregate
    b) divert attention towards by other, paid games

    Android (Google Play Store) | Web | LD-Entry

    -Matthias

    Can’t Get Out : Submitted

    Posted by
    October 21st, 2014 12:09 pm

    This is my first Ludum Dare and super excited.  I had been working on a VR Mobile framework and this gave me the drive to actually make a simple game from it.

    I started the game in a 12 hour GameJam at my work which I organise.  The theme was horror so I went with the simple get out of the maze before you get killed by the zombies!

    My friends at work said they enjoyed playing the game and some even screamed lol.

     

    Durgz – A drug growing/selling micromanage them-up

    Posted by
    October 21st, 2014 6:20 am

    Hello LD goers! I come forth with an idea. A while ago I was watching my friend play a game about selling drugs, and I got an idea, which I think is amazing. The idea is a, mini-game based, micromanage them-up, based around growing and selling drugs. As the idea progressed, I started writing stuff down, before long I had about four pages of ideas. I’ll spare the details, but the gist of the game would be buying pots, seeds, equipment, materials, etc. Planting seeds, operating machinery, just generally making drugs. Then working street corners and selling the drugs by hand. Eventually you’d be able to buy more property to hold equipment, drugs, etc. You would also be able to hire people to automate different parts of the process (making the drugs, selling them, etc.). All while doing this, the more “dirty” money you spent/earned, the more attention from the cops you attracted. Eventually they would raid your properties, freeze your earnings, etc. That’s where money laundering would come in. You could buy businesses and launder percentages of your money through them to lower cop suspicion.

    The point of this post is more than anything to see if someone would be interested in a game like this. For the amount of work this would take (for me), I’m not sure I’d be willing to go through with it unless someone would play it.

    logo

    Learning Unity

    Posted by
    October 20th, 2014 1:07 pm

    First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!

    I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).

    Close eyes, hold breath and jump in. Splash.

    Posted by (twitter: @GamesForNoOne)
    October 18th, 2014 11:07 pm

    Well here goes! I have been a “Ludum Lurker” for some time now, browsing games and posts, checking in on the competitions, and puttering away making my own games but never bringing myself to contribute. This ends today! In spirit of the October challenge, I am jumping into the deep end! I have thrown together a quick and fun (albeit derivative) game together and have made a website to market myself! You can find me at robotzombiestudios.com and play the game straight from the site.

    Block Kicker - Screenshot

    Derick the Littlest Demon Update

    Posted by
    October 18th, 2014 6:52 pm

    I updated my game Derick the Littlest Demon:

    • improved graphics
    • more menus
    • more visual effects
    • more sound effects
    • background music
    • easier jump controls

    View My Entry

    You play as the littlest demon Derick, located deep in a cave. Humans have stumbled into you domain and you must kill them.  Attack them and jump into their bodies.

    Get it on Google Play

    555555

    Posted by
    October 18th, 2014 12:10 pm

    Lots if 5's

    Inclusion of source code

    Posted by
    October 18th, 2014 11:47 am

    In the ludum dare rules (for the 48 hour compo) it says all source code must be included. But how would this we possible if a program where game maker or scratch was used – where no code (expecially) for scratch has been written. How would this work??

    Game Creating and such

    Posted by
    October 18th, 2014 7:42 am

    Hi guys,

    I have recently signed up for a Ludum Dare account and would like to create some games.
    Unfortunately, I do not know how to make a game and neither do I know what the topic is.
    Would I need to download any programme? If so, could you guide me through the programmes needed?
    Could you also please guide me through this website and give me some tips as I am an avid gamer so that I am able to take part in the challenges that come out?
    Cheers,
    MrPoshman

    Some revenue after all!

    Posted by (twitter: @RobinerdMusic)
    October 18th, 2014 2:25 am

    Unfortunately I haven’t had time to work much on the game since I got a job (maybe not so unfortunate though!). The game is still pretty much what I developed during mini-LD, but with multi-player and fixes added after that, overall around 12 hours spent or so. I released it on kongregate, got a dollar so far. Still planning the android version, which will probably cost a dollar, but we’ll see if I get time for that.

    Pencil Racetrack

    ad revenue kongregate

    How do I learn java?

    Posted by
    October 17th, 2014 5:42 pm

    I want to compete in the next Ludum Dare but I don’t know how to program. I want to make android games so I should learn JAVA but I need it in 49 days! Please help!!


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