My Results

Posted by
750 days ago | August 3rd, 2017 8:59 am

Thanks for another great Ludum Dare!  Here is the results of my game, Bat Cave.  I previously posted a Post Mortem of the game, and when I get some time I may post a comparison of my 3 LD scores, but these results are a great improvement from my last LD.

schizoid2k - LD37 Score

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Dino X Postmortem

Posted by
1117 days ago | August 1st, 2016 2:50 am

The Project:
I was the programmer for a 3 man team (programmer, artist, soundbro) that made the entry Dino X for Ludum Dare 36. I used C++ with SDL to write the code, and started from only a small math library (clamp, v3 functions, etc.).
Overall:
Overall I think our project was pretty successful. We managed to complete something that at least resembles a game. Unfortunately, some basic elements of the game never made it in, such as scoring, due to fatigue.
What went well:
  1. Physical Location.
I really wanted to get people together in one location that wasn’t anyone’s house so there weren’t any distractions. This worked very well and we were all productive the entire time we were there. I think a large part of our success, at the very least my success, was due to simply not working from home this time.
  2. Game Idea
This went by very quickly and we adjusted it a bit once we got started before locking it in. Going into this we wanted to do some kind of platformer, but we brainstormed once the theme was announced and came to a few possibilities, waited a bit, and then all agreed on the final game style that we went with. Once programming and art started, we decided to change it a little bit after a few experiments.
  3. Experience
This was an excellent experience. I learned a lot, as did my teammates. The time pressure is a really nice thing for getting stuff done and learning how to do things. I think that not spending a lot of time to try and figure something out and instead just doing it actually helps a lot for the first time you’re doing something. You can learn how to do it properly later, but the experience you get from at least doing it at all helps inform the learning later.
What went not so well:
  1. Preperation
I didn’t properly prepare ahead of time, so i was starting from approximately zero code, and I’m not quite fast enough to work from that far back.
  2. Bottlenecks
Our workflow wasn’t set up very efficiently, so a few times we stalled as people were waiting on me to add features so they could see if adjustments needed to be made, and we didn’t have stuff planned out with enough detail that people knew what to do while their current work was stalling.
  3. Timing
We had some issues getting to the location and back, mainly to do with stuff going on in people’s lives at the time. This cut into our start time a bit, but it ended up not affecting a lot because of the next point.
  4. Endurance
We started on late Friday/early Saturday, and by mid-Sunday we were mostly out of steam. Most of us had really done something like this before, save for my very much failed attempt at LD33. I think the main issue was that we were just mostly starting out from bad places in terms of how rested and focused we were.
  5. Requirements
This was probably the biggest issue. We didn’t have clear standards for how we were going to do assets/gameplay stuff from the start, which ended up causing some wasted work and loss of motivation when some stuff had to be thrown out.
  6. Completion
Due to fatigue at the end, some basic things that woudln’t have taken long to implement and would have gone a long way to making the game better weren’t put into the game.
  7. Gameplay
The game has issues in the gameplay department. The scrollspeed is somehow too fast and too slow at the same time, the game is too difficult but also easily breakable in terms of difficulty, there is no way to win the game and no score tracking, etc. It has the core gameplay and literally nothing else, so it was half successful, but not fully.
Takeaways
Having a dedicated physical location where everyone in the same room that isn’t anyone’s house was a huge boon, and I will be doing this if I participate in the future.
You have to have clear and well-defined standards from the start, especially for art assets. Things like perspective and size shouldn’t be something that anyone has asks about.
Make it so that people always have something to do. We couldn’t afford to have people stalling with no work because of the time constraints, but we did. The original plan was to have the game easily playable and tweakable by the other people when they weren’t working on something, and I had most of that implemented, but not the final parts to make it work.
Having the game be in a playable, mostly-shippable state since about midway through the competition should be a requirement. Putting easy stuff off until later to come back to is simply risking not having those things in the game. We tried for this and I failed to deliver, which affected the final game a lot.
Conclusion
The event was a success. Our main goal was to get something running and running decently, so gameplay itself was a secondary concern this time. The game was only a semi-success, since the gameplay didn’t quite come together and it feels like an incomplete game, which it very much is. The experience and feedback that we have gotten will help us a lot on our next LD, when we will now have the skills and speed to try and make a game with good gameplay that feels complete.

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SDL2 joystick interrogator 2.0

Posted by (twitter: @sealfin)
386 days ago | August 2nd, 2018 9:00 am

SDL2 joystick interrogator 2.0

I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!”

As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the capabilities of various controllers; and, as I feel that the SDL2 documentation is lacking with regards to the joystick support offered by that library, I’ve posted – in addition to an executable of that utility for Mac OS X (and I want to release executables for additional platforms – the Raspberry Pi in particular – in the future) – the source code to that utility to GitHub for the benefit both of myself and of others.

Note that to use the utility you will need to have SDL2_image – in addition to SDL2 – installed.

Amongst the changes in version 2.0 of the utility are that:

  • the utility now features support for multiple controllers;
  • the utility now features detection of POV hats (and, contrary to what I wrote in the past, the D-pad of the Sony PlayStation 2 DualShock 2 controller is not disabled in analogue mode – rather, it is in that mode detected as being a POV hat (at least using my PlayStation-to-USB adapter));
  • the utility now features preliminary detection of trackballs – “preliminary” as neither of my controllers (the other being a Sony PlayStation 3 DualShock 3) features a trackball;
  • the utility now features preliminary detection of whether or not a controller has haptic capabilities – “preliminary” as neither of my controllers has been detected as having haptic capabilities in spite of both of my controllers having haptic capabilities (although my adapter or my OS (Mac OS X 10.6 Snow Leopard) might be to blame).

A gaming competition… on jam entries!

Posted by (twitter: @AlakajamBang)
457 days ago | May 23rd, 2018 7:21 am

bann

Hi guys! At the neighbor Alakajam! community, we have hosted something special this month: 8 games from Alakajam! and Ludum Dare have been handpicked for people to compete on them, post high scores, and climb the leaderboard!

leadWe’re having a lot of fun so far, and it’s quite a different experience to really play and try to master the games, rather than just test them to give feedback. The competition is fierce but there’s still a chance for good players to get a spot in the podium.

Of course this is all just for fun, with no prizes or anything :)

The competition ends on May 31st, before we switch to the next big jam, planned for the 22-24 June week-end. The last Alakajam was pretty exciting as well, with 71 entries on the theme “You can’t see everything”. We hope to see you around for the end of the Tournament, and hopefully the next jam!

EDIT: The tournament is over, the site has now switched to launch the 22-24 June jam!

Posted by (twitter: @DavitMasia)
464 days ago | May 16th, 2018 5:02 am
In case you missed has been moved to August 14th and will end 25th due the ldjam announced date yesterday 😉
You can join the jam here:

Play Rogue Crush

Posted by
472 days ago | May 8th, 2018 5:57 am

https://ldjam.com/events/ludum-dare/41/rogue-crush

Rogue Crush Capture

 

Ludum Dare browser / search engine

Posted by
473 days ago | May 6th, 2018 10:26 am

Hi all,

I post this here because ldjam.com is not really googleable.

I created a browser / search engine for Ludum Dare 41 to enable searching by platform and to browse the games more easily.

http://tmtg.nl/ld41/

Cheers!

[Dark Soils] Presentation

481 days ago | April 28th, 2018 10:41 am

Hey we didn’t post anything about our game yet so there we go !

Introducing Dark Soil, when Dark Souls meets a garden game, made last week end for LD41

Play and rate DARK SOIL

Animated GIF - Find & Share on GIPHY

Are we porting game history to new site?

Posted by
489 days ago | April 20th, 2018 5:16 pm

I only joined in 26 – but it’d be cool to see the complete history of everyone’s games, and their evolution through compos / jams. :)

Wallpaper

Posted by (twitter: @_udo)
489 days ago | April 20th, 2018 12:49 pm

ld41-bg

How to tackle LD41!

Posted by (twitter: @timbeaudet)
492 days ago | April 17th, 2018 5:39 pm

Hello Ludumites,

I’ve been told I pronounce LudumDare wrong, but regardless of this fact – check out my latest development log for some of my top tips on participating in a game jam!

Is there a way to transfer your history to the new site?

Posted by
495 days ago | April 14th, 2018 3:32 pm

I find it a bummer on the new site it says my account is 8 months old and has 0 games connected to it. Is there anyway for it to acknowledge your games on this, the legacy site?

I’m in!

Posted by
498 days ago | April 11th, 2018 2:12 pm

Do you need music for your game? I am here!

Posted by
498 days ago | April 11th, 2018 2:12 pm

I’m an advanced aword winning composer/sound designer. I will be glad to participate in LD 41 with aword winning team or solo participant.

Goodbye legacy site!

Posted by (twitter: @MasonYoung)
504 days ago | April 6th, 2018 1:36 am

You will be missed. To the future!

Cicada’s (Chris Klein) attack on The Flash

Posted by
505 days ago | April 4th, 2018 3:38 pm

This is about Mayans MC season 1, episode 8. The first season of the American television drama series Mayans M.C. premiered on September 4, 2018, and concluded on November 6, 2018 after 10 episodes aired on cable network FX. Mayans M.C. is an American crime drama television series created by Kurt Sutter and Elgin James. The show takes place in the same fictional universe as Sons of Anarchy and deals with the Sons’ rivals-turned-allies, the Mayans Motorcycle Club.

Such a fantastic show however fans, Mayans M.C. takes place four years after the events of Sons of Anarchy and is set hundreds of miles away in the fictional California border town of Santo Padre. The series focuses on the struggles of Ezekiel “EZ” Reyes, a prospect in the Mayan M.C. charter on the border. EZ is the gifted son of a proud Mexican family, whose American dream was snuffed out by cartel violence. Now, his need for vengeance drives him toward a life he never intended and can never escape.

Working-Below:
https://tinyurl.com/y8emhpv6
https://tinyurl.com/yc8gmgyg

Great enough anyway, On May 11, 2016, it was announced that FX had begun formal script development on a spinoff of the television series Sons of Anarchy. The long-rumored offshoot, entitled Mayans M.C., was created by Kurt Sutter and Elgin James, with James writing the pilot script and both executive producing.

Production companies announced as being involved with the series included Fox 21 Television Studios and FX Productions. On December 1, 2016, FX officially gave the production a pilot order. It was also announced that Sutter would direct the series’ pilot episode.

AHOJ

Posted by
505 days ago | April 4th, 2018 11:55 am

AHOJ

The Death of Vibe as Well of Rata/Ch’o

Posted by
506 days ago | April 4th, 2018 12:02 am

This is very promising to know further and let’s watch of it, The Flash season 5, episode 3. The fifth season of the American television series The Flash, which is based on the DC Comics character Barry Allen / Flash, premiered on The CW on October 9, 2018 and is set to consist of 22 episodes.

The season follows Barry, a crime scene investigator with superhuman speed who fights criminals, including others who have also gained superhuman abilities, as he deals with the consequences of his future daughter’s time traveling.

Working-Below:
https://tinyurl.com/yawbj3c4
https://tinyurl.com/y9nzdkzm

It is set in the Arrowverse, sharing continuity with the other television series of the universe, and is a spin-off of Arrow. The season is produced by Berlanti Productions, Warner Bros. Television, and DC Entertainment, with Todd Helbing serving as showrunner.

The season was ordered in April 2018, and production began that July. Grant Gustin stars as Barry, with principal cast members Candice Patton, Danielle Panabaker, Carlos Valdes, Tom Cavanagh, and Jesse L. Martin also returning from previous seasons, while Hartley Sawyer, Danielle Nicolet, and Jessica Parker Kennedy were promoted to series regulars from their recurring statuses in season four. They are joined by new cast member Chris Klein.

This is very promising and wonderful enough. The team recruits Harrison Sherloque Wells to help them catch Cicada, who Nora reveals is unstoppable in the future. Caitlin and Ralph confront Caitlin’s mother, who denies forging her husband’s death certificate. They later break into her files and find a suicide note from Caitlin’s father. Sherloque pinpoints Cicada as David Hersch, as he was previously correct 37 times. As a result of Nora’s tampering with the timeline however, his identity on Earth-1 is different. Cicada attacks Joe to lure out Vibe and when Cisco arrives, Cicada stabs him and breaks his arm. Barry arrives, but is easily defeated.

Nora enacts an explosion to drive Cicada off, which results in Cisco’s apparent death. However, Cisco reappears, having used a breach machine to escape. With the public and Cicada believing that Vibe is dead, Sherloque agrees to help the team. Caitlin deciphers a hidden message from her father, Thomas, asking her to come find him. Cicada visits his comatose niece in the hospital. Nora agrees to stay with her parents, despite her seemingly strained relationship with Iris. Sherloque begins to suspect that Nora is not in 2018 for the reasons she gave.

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