Need motivation?

Posted by (twitter: @ZpeedTube)
8 days ago | December 2nd, 2017 3:36 pm

Then remember to watch this video! 😀


Mobile Indie Game + LD40

Posted by
10 days ago | November 30th, 2017 5:06 pm

SPD

Our 3 man team at Technomancy is excited to be participating in Ludum Dare #40 this weekend!

Earlier this week we released a redux of one of our first games ever made,

Super Pocket Drillionaire on Android Devices.

Check it out for free if you like and happy jamming!

Zig is released !

Posted by
10 days ago | November 30th, 2017 1:33 pm

Hey !

I released my new game, Zig, available on Android devices !

Cover art

Get it on Google Play

Avoid walls by zig zagging, buy skins, and beat your friends highscore !

Give me your impressions and how to improve it ! It’s something important for me !

Thank you ! :)

My little problem

Posted by
10 days ago | November 30th, 2017 1:33 pm

I have a question.My game need to be by scratch and I can’t use my old game file right.Please tell me.

 

What i do wrong?

Posted by
33 days ago | November 7th, 2017 1:02 am

Hi! Recently i made my second game for Android and publish it in Google Play. Sometime later i saw that it also doesn’t popular as my first game. Why? What i do wrong?

Preface about my last 2 years of development
In winter holydays in 2016 year i learned next books:
Clean Code: A Handbook of Agile Software Craftsmanship – Robert Martin;
Design Patterns: Elements of Reusable Object-Oriented Software – GOF;
Learning LibGDX Game Development – Suryakumar Balakrishnan Nair, Andreas Oehlke.

First step
After it I were start to develop my first real game (not prototype, full with main menu screen, pause and also leaderboard) one and half year ago. I published it in Google Play at 3 march 2017. Game like Pac Man about dormitory life. You need to run away from three girls, eat fruits and other dishes and collect coins.

About development
I were start from class diagram and go towards code over about one month. A lot of time took design. Top-view peoples is were 3d-models. Yes, it took many many time to learn 3D Max, Maya and put it to trash. In the end i chose Poser with standart Assets. After it i were need to animate characters that took also not less time. I animated characters in the same Poser. Next was other parts of design. It was beauty and simple. Sounds was getted from free sounds web resources.

Result
This game has 179 installs after publish, for more half year. Yes, it’s fiasco.
Link in Google Play: https://play.google.com/store/apps/details?id=ru.pascalman.dormitoryman

Second step
After my first big game i were join to Ludum Dare #38 with game ‘The Whole truth about Nature selection’. May be you saw it. And it was cool. I received comments and likes. It wasn’t popular, but it in any case was very cool expierence. I joined the Jam, although i wanted to join the Compo.

About development
I used my paper notepad for prototyping, Photoshop for fast design and Processing JS for code. Sounds was record in my kitchen on my Macbook.

Result
2 like on Openprocessing.org, about 700+/2500 place on ldjam.com in total rating.
Link in Openprocessing.org: https://www.openprocessing.org/sketch/422870

Third step
My last game was Simple and Classic Match 3 game. Game about Russian cities sights.

About development
I used Illustrator for design, LibGDX and Java for code, sounds from free sounds web recources.

Result
And after publish, 20 October 2017 it has 3 installs.
Link in Google Play: https://play.google.com/store/apps/details?id=ru.pascalman.traveljewel

Is there any advises?
I published news on my social media pages and it not working. I used best-practice for Google Play description decoration, made promo video and took good screenshots. It was my big mistake to make not candy Match 3? It’s normal? Maybe my games really not good? What do you think about it?
I will thank you for your any comments and advises.

Tower Defence: LD 40 Warmup Game

Posted by (twitter: @xMrPhil)
36 days ago | November 4th, 2017 12:07 pm

Ludum Dare is coming soon, Dec 1 and occasionally I like to uses new techs during the jam. So, I’ve decided to try Gamemaker 2 this time. And in preparation for that I’m going to make a Tower Defence games as a warm up exercise and to familiarize myself with Gamemaker 2.
ld40banner-crop290

Our game is live on Steam

Posted by (twitter: @givit_games)
39 days ago | November 1st, 2017 2:48 am

Hello, my fellow developers,

our game THE ADVENTURES OF SAM CARLISLE: THE HUNT FOR THE LOST TREASURE is now live on Steam.

It is a 2D platformer with puzzle elements. You need to help Sam to get his treasure back, but later found out that the treasure has some other value to Sam.

Go and buy it and tell us what you think of it.

http://store.steampowered.com/app/726500/The_Adventures_of_Sam_Carlisle_The_Hunt_for_the_Lost_Treasure/

 

 

Posted by
41 days ago | October 30th, 2017 5:16 am

avant apres

 

Hello there !

For the LD 34 we made a little game called Albert & Zoe, even if it didn’t looks quite like what we had in mind, we were really proud of it, and we bonded with this these two characters. In fact we missed Albert and Zoe so much that we decided to make a full game just for them !

So without further ado, let me introduce Albert + Zoe :

Albert + Zoe is a rhythm game in which the narration is part of the core gameplay. It tells the journey of two lovers in a fantasy universe where magic has spawned an ideological conflict. Dialogue phases between our two heroes and the inhabitants of this world are interspersed with action phases involving rhythm game mechanics.

Each one of the player’s decisions will take them to different parts of the world and confront them with various characters, while weaving a bond between the two protagonists the way the player chooses.

Sometimes speech won’t be enough to keep the journey going and you will have to fight powerful enemies, understanding a foe’s pattern to defeat it.

You can follow us :

https://twitter.com/appeau_studio

https://forums.tigsource.com/index.php?topic=62336.0

https://www.facebook.com/AlbertEtZoe/

 

Oh, and there’s a little preview of what the game currently looks like :

GIF2

xkcd Game Jam begins next month!

Posted by (twitter: @XavierEkkel)
48 days ago | October 23rd, 2017 6:17 am

xkcd Game Jam (Nov 17-20) is a game jam where you create a game based on your fav xkcd comic!

They say there’s always a relevant xkcd comic for any given situation.
Well, now there’ll be a relevant xkcd game based on a relevant xkcd comic for any given situation!

There are also prizes up for grabs, and YouTubers/streamers lined-up to play your entries!

 

Join xkcd Game Jam ->

 

You can also join the Discord community and follow the official Twitter @xkcdGameJam.

My first proper game Shadows of Athenazi

Posted by
52 days ago | October 19th, 2017 12:33 pm

shofos

This is my first proper game which is not a beta or liced with bugs so I’m hoping you’ll check it out and give some feedback to me.

It is a simple adventure/puzzle game, where you play a cyborg trapped in a bunker, it features shooting and blades.

Can you navigate the maze using your limited sensors to get the 3 parts necesarry to upgrade your shielding and get out.

I used the Blender Game Engine to make it, it is  currently available for windows and linux. I’m hoping to localize it to mac some time aswell.

https://sylver.itch.io/shadows-of-athenazi

Alakajam! launches a month-long event

Posted by (twitter: @mkalamalami)
54 days ago | October 17th, 2017 7:31 am

 Last Friday started the 1st Kajam, a regular event inspired by MiniLDs. The main difference with MiniLDs is that Kajams are actually rated competitions, focused on learning a specific aspect of game development.

For this month, the topic is Game Juice! The goal is to make a small game with the best Game Juice (or Game Feel) as possible.

Schedule

  • Oct. 13th – Nov. 19th: The jam. You have around one month to work on your game and submit your entry! (see also the event rules)
  • Nov. 19th – Nov. 26th: The rating phase. For one week, all entrants will rate how juicy the other games are – and that’s it: no Overall, no Originality ratings, just Juiciness!
  • Nov. 26th: The definitive rankings of the most juicy games are announced :)

Resources

A list of videos and articles on game juice/game feel is available on the announcement post.

Bonus: 1st Alakajam results

Read the rest of this entry »

Résonance

57 days ago | October 14th, 2017 11:21 am

Originally a Mini Ld 67 game inspired from Sokoban, the early prototype has been revisited and turned into Résonance, a brand new game published on both PC and Android platforms.

I am looking back for feedback so I can improve this one as well as my future projects!

Résonance is a puzzle game where you have to lead a self-moving box toward the shiny goal, using the different elements standing in the level. Sound easy, right? So why not try it by yourself?

You can either download it for Android (click here)

Or PC (click here)

Or just try the demo in your browser (no hard mode, only the 20 first levels)

Résonance 620

 

Open Jam Starts This Friday Oct 6th!

Posted by
68 days ago | October 3rd, 2017 1:35 pm

openjam

Open Jam is a game jam with 🖤. At Open Jam, you build an open-source videogame over the weekend, rate other creators’ games, and compete for a chance to have your game featured at All Things Open, a premier open source conference. We wanted to host a jam that promotes open source games and game creation tools. That’s why we’re teaming up with Opensource.com to bring you Open Jam, a game jam dedicated to doing just that.

How is Open Jam Different?

There are other jams that require the game source to be submitted. What we wanted to do with Open Jam is promote not only open source games, but open source game creation tools as well. This jam encourages use of open source game engines, authoring tools, and platforms, and Creative Common assets, and to link those tools in your submission. Anything open source in your game creation process is encouraged! That is why we are hosted by opensource.com and winners games will be featured All Things Open conference. Open Jam is all about open games and open game development.

Join Open Jam –>

My Ludum Dare 39 game is out!

Posted by
71 days ago | September 30th, 2017 2:11 pm

game
Ludum dare 39 was my first Compo and i made a little platformer called Zapper! I came back to it this month cleaned it up a better bigger version is up now on Kongregate, Check it out if you have a sec http://www.kongregate.com/games/LakeshoreGames/zapper

Fantastic Fishing

Posted by (twitter: @BrianAMacIntosh)
74 days ago | September 27th, 2017 12:10 am

Hey, everybody! It’s been a long time since LD #29 (Beneath the Surface), but we’ve always liked our entry, The Legend of the Thunder Fish.  We finally got around to revisiting it over the last two months or so.  We rebuilt the game from the ground up in Unity, keeping the same core gameplay, but building a number of new systems around it.

We’ve just recently published the prototype on Kongregate.  We’re looking for feedback for a possible Steam release – so take a look and let me know what you think.

Play Fantastic Fishing on Kongregate.

Fantastic Fishing screenshot

(New) Fantastic Fishing

Legend of the Thunder Fish screenshot

(Old) Legend of the Thunder Fish

Abberbury’s news

Posted by
75 days ago | September 26th, 2017 5:26 am

And again, hello everybody!
Maybe, of those who participated in the jam in December 2016, remember our entry:

Info post
Entry

We did not abandon the project then and worked actively on it this whole year.
At the moment we have a ready-made foundation for the game, to which we add content.
Not without bugs, of course. )
We hope that by the first quarter of 2018 the game will be available in Steam.
Well, while you can check out this little teaser:

Thanks to everyone who left feedback on our project – you helped us to become better!

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