This is my first Ludum Dare and super excited. I had been working on a VR Mobile framework and this gave me the drive to actually make a simple game from it.
I started the game in a 12 hour GameJam at my work which I organise. The theme was horror so I went with the simple get out of the maze before you get killed by the zombies!
My friends at work said they enjoyed playing the game and some even screamed lol.
Hello LD goers! I come forth with an idea. A while ago I was watching my friend play a game about selling drugs, and I got an idea, which I think is amazing. The idea is a, mini-game based, micromanage them-up, based around growing and selling drugs. As the idea progressed, I started writing stuff down, before long I had about four pages of ideas. I’ll spare the details, but the gist of the game would be buying pots, seeds, equipment, materials, etc. Planting seeds, operating machinery, just generally making drugs. Then working street corners and selling the drugs by hand. Eventually you’d be able to buy more property to hold equipment, drugs, etc. You would also be able to hire people to automate different parts of the process (making the drugs, selling them, etc.). All while doing this, the more “dirty” money you spent/earned, the more attention from the cops you attracted. Eventually they would raid your properties, freeze your earnings, etc. That’s where money laundering would come in. You could buy businesses and launder percentages of your money through them to lower cop suspicion.
The point of this post is more than anything to see if someone would be interested in a game like this. For the amount of work this would take (for me), I’m not sure I’d be willing to go through with it unless someone would play it.
First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!
I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).
Well here goes! I have been a “Ludum Lurker” for some time now, browsing games and posts, checking in on the competitions, and puttering away making my own games but never bringing myself to contribute. This ends today! In spirit of the October challenge, I am jumping into the deep end! I have thrown together a quick and fun (albeit derivative) game together and have made a website to market myself! You can find me at robotzombiestudios.com and play the game straight from the site.
I updated my game Derick the Littlest Demon:
- improved graphics
- more menus
- more visual effects
- more sound effects
- background music
- easier jump controls
You play as the littlest demon Derick, located deep in a cave. Humans have stumbled into you domain and you must kill them. Attack them and jump into their bodies.
In the ludum dare rules (for the 48 hour compo) it says all source code must be included. But how would this we possible if a program where game maker or scratch was used – where no code (expecially) for scratch has been written. How would this work??
Unfortunately I haven’t had time to work much on the game since I got a job (maybe not so unfortunate though!). The game is still pretty much what I developed during mini-LD, but with multi-player and fixes added after that, overall around 12 hours spent or so. I released it on kongregate, got a dollar so far. Still planning the android version, which will probably cost a dollar, but we’ll see if I get time for that.
I want to compete in the next Ludum Dare but I don’t know how to program. I want to make android games so I should learn JAVA but I need it in 49 days! Please help!!
I finished conversion to landscape mode and implemented the attack icons and animations. For most attacks the cards just move and shake a little bit. Ranged units have special animations, Zeus fires thunderbolts and Catapult throws rocks at enemies. I added the damage numbers to attack icons and it’s now visible which type of attack deals the most damage.
I also created some nice icons for unit Energy (heart) and also Attack (sword) and Defense (shield). Those show up when the default unit values are modified (by artifact or an ally that stands next to them). This makes the game fluid to play, as you don’t have to keep do the calculations manually all the time.
What’s left to do: Turn indicator graphics, Sound effects, Music (I’m going to get help from a musician), AdMob integration. Initially the game was supposed to be only a two-player game, but now I’m thinking about single player mode as well. Writing good AI for this strategy might get complicated, but it’s worth a shot. There’s still enough time before the end of October.
Just wanted you to know that i have ported my LD24 game Geomelution to Android and it’s free and without ads!