Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

“Results” for Ludum Dare 36

Posted by (twitter: @mkalamalami)
8 days ago | September 20th, 2016 2:46 pm | 30 love | 6 Comments »

Mini LD #70: Determinism – Sep. 19th ~ Sep. 30th, 2016 (Submissions Open!)

Posted by
23 days ago | September 5th, 2016 8:09 am

Hello. So, having the usual LD craze ended, we’ll have yet another MiniLD coming this month!

Theme: “Determinism” (i.e. no randomness)

In this MiniLD, we’re going to make a game without using any randomness. A game that feels deterministic. Random number generators (RNGs) are often indispensable parts of video game mechanics, but here’s the challenge: Can we make a fun experience without relying on them? The idea has been long in my mind, but now it’s time for trying out this idea!


  • A game with no random element.
  • Team works, using assets are allowed.
  • Choose whatever genre/topic you may please.
    • Here are some ideas: Racing game, Rhythm game, Clairvoyance Gambling (e.g. You know the results in advance), A “detective” game (You find the cause of an event from its consequences), Unconventional strategy game (e.g. a turn-based platformer), Space golf, etc. etc.
  • Submission Date: Sep. 19th ~ Sep. 30th, 2016

[ Submit | Browse Entries ]

Submission ends at Sep. 30th


  • Can’t we use any random number at all? – Well, I don’t mind if you use random numbers for particle effects, etc. But the core game mechanics shouldn’t rely on randomness.
  • How do you define (pseudo-)randomness? – If a player feels something is random, I’d say it’s random. Whether if it’s actually predictable or not doesn’t matter. What matters is the user’s perception.

    Edit: a little clarification: I think the game should encourage a player to exploit its non-randomness. Just using a fixed seed doesn’t qualify as a good deterministic game.

  • This sucks! I hate a mechanics theme! – I’m sorry, but hey, I’m just offering an idea for experiments. Because, after all, we all love experimenting with radical new ideas, right?

That’s it. Have fun~~

Me and Lviv IT Arena

Posted by (twitter: @techblogogy)
20 hours ago | September 27th, 2016 11:56 pm

Hello everybody, I really need YOUR help. I’ve made this video as a submission, to get a ticket for Lviv IT arena. I normally don’t ask people to like my videos, but these are desperate times. I hope I’m not breaking any rules and if I did, sorry. I love changing this world for a better and you help will be much appreciated. <3 You all

Joined Mini LD70 in the last days

Posted by
23 hours ago | September 27th, 2016 8:57 pm


Posted by (twitter: @givit_games)
1 day ago | September 27th, 2016 12:47 pm


It is finally here!!! THE WITCH OF ERAST

With this mobile game (well meant to be – still struggling with YoYo Games)  you as the witch of Erast collect light orbs to save your land.

Play the PC version now and let me know what you think about it.

Game Maker Player:

Alien Construction Skills VR – Post Compo Version

Posted by (twitter: @joeld42)
3 days ago | September 25th, 2016 3:58 pm

I’ve finished a Post-Compo version of my LD36 game. Check it out if you have a Vive, and tell your friends. It’s free (or rather pay-what you-want, tips are appreciated), but I’m mostly after getting as many people as I can to play it. I’m working on another VR game right now and I’m hoping to learn from this one about marketing, discovery and what works for players. If I get enough downloads, I’ll add some more levels. (If you have any ideas for good levels, let me know).

Help me spread the trailer far and wide!

Thanks again! This game wouldn’t have existed without LudumDare!

Get it here:

Alien Construction Skills on


Check out my game too you guys

5 days ago | September 23rd, 2016 1:26 pm

I’m kind of sad that it didn’t get much attention. I myself couldn’t play others’ games because of exams though.

My game is not the perfect one out there, but it’s certainly good as in it deserves some attention, so here it goes. :-)


The Egyptian Revelation

Egyptians have coaxed you to come to this pyramid… what awaits?

Egypt Pyramid 2016-08-29 23-38-06-75Egypt Pyramid 2016-08-29 23-41-19-87Egypt Pyramid 2016-08-29 23-38-43-34


All views are welcome! If you get stuck somewhere (you most certainly will, the game is not easy!), watch this walkthrough.



Noir, Android platformer

Posted by
5 days ago | September 23rd, 2016 6:34 am

Hello Ludum Dare’s people !

I’m very glad to present you Noir, a platform game on Android. Since february, I work on it, and I invested myself a lot :) I hope you’ll love it !

Google Play Games link

Facebook link
Noir Platformer Android

Feel free to write comments, share and rate the game if you love it !

Ludum Dare 36 – Top 11

Posted by (twitter: @FryhetOfficial)
6 days ago | September 22nd, 2016 3:40 pm

Now that Ludum Dare 36 is definitely over, I thought I would compile a top 11 list of my personal favorite entries – opinions may, of course, vary.

For this little Ludum post, I decided to keep things brief and simple, if you’re interested in a little more detailed version of it, with pictures and some comments, feel free to check it out on our website.

So without further ado, here we go!

  1. Desert Strife by HuvaaKoodia
  2. Legend of ZOL – Lightbringer by nervous.composers
  3. Kukulkan’s Phantom by CMangas
  4. Faro by Alkrimil
  5. Taxi No Roman by Nichii
  6. thepyramid by Junber
  7. The House on the Right by WERT Studio
  8. Gregos Journey by yotam180
  9. Joey’s Adventures by mato26
  10. Ancient Tech To Return by imphenzia
  11. National Egyptian Slave Racing League by Spaghetti and Meatball

That’s it, roughly in order. Congrats to everyone and a big thanks to the people who played our humble entry.

Colossorama – The Colossal Update

Posted by (twitter: @JorgeGameDev)
7 days ago | September 21st, 2016 7:55 pm

It’s been a while, hasn’t it? Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for the now past Ludum Dare 36. We hired more gladiators, bought more weapons, prayed to the gods for more Pantheon Techs, and much more! We spared no expense! Well… except that we couldn’t afford to keep the 36 on the title. That thing was not cheap.

Behold! Colossorama! Our brand new update to the original version with most of the feedback issues addressed and a bunch of extra new content!


We got a lot of feedback during this past month, most of it thanks to the Ludum Dare community and everyone who played our game. Taking from it as much as we could, this update added and changed a lot of mechanics to make it a more gratifying beheading experience. Among the most received feedback, here are some of the issues we tackled:

  • People wanted more potions. Not only are they more common now, but Maces also have a draining property, so you may consider to get one as soon as possible.
  • Spears got a buff. They’re longer now, which means you’re safer when using them, unless your enemies are jumping.
  • Physics have been reworked, so it’s way harder to get stuck above a wave of enemies without being able to touch the ground.
  • Axes got relatively nerfed. Actually, no one weapon can 1-hit gladiators anymore, but axes are still effective against the largest enemies.
  • The instructions are now on their own screen and can be read at your leisure.


And that’s only the changes made from feedback. We added more content and made sure there was even more juice in this version!

  • New weapons! Scythes have a chance to poison, which does wonders against the buffier enemies. Hammers have great knockback, which can help you with crowd control.
  • There are some Fun items that are not super strong on their own, but their properties make them excellent side weapons. They’re rare, but well worth it.
  • New utility items! There’s an alternative for the grenade, and a few more with curious effects.
  • These new additions don’t make the game much easier, because there are new enemies! Face the resilient Champions, the fast Lions and the bouncing Hawkmen.
  • Don’t like the new additions? You can choose to play the Classic 36 mode, which only spawns the Ludum Dare version weapons and enemies.
  • There’s now a Push property on most weapons, which increases their knockback, giving the player more space to breathe.
  • Almost total graphic overhaul. Most UI elements were remade from scratch.
  • Rebalancing of waves for meat-ier and longer game sessions.
  • Controller Support! In case you get disoriented by aiming with the mouse, you can also play with an Xbox controller now, even on the web version!
  • Sound options together with some new surprises here and there.

We have actually posted this new version on a few days ago, but we’ve both been really busy that we were only able to make this post now.

In other Colossorama news, there was this Portuguese Game Development event, the Game Dev Camp, which mostly consisted of talks and showcasing the games that the Portuguese developers were working on. And Colossorama was one of those showcased games! There were quite some people playing the game and giving us brand new feedback on what to improve next. We’re always happy to see more people playing the game, having fun and enjoying it!



But that’s not all! The reason why we were so focused in making a new build right after coming out of the jam was so we could improve it in order to submit it to a jury and maybe get the chance of being able to showcase the game at Lisboa Games Week, another event in Portugal. However, in contrast to Game Dev Camp, this one is actually for the general public, which means if we pass, we will be able to showcase the game to an even bigger amount of people!

Lastly, an acquaintance of us, Tibblewinkles, did a playthrough of the latest update. If you don’t mind being spoilt a pair of surprises, go check it out!

Thanks a lot! We hope to bring you more news soon, and hopefully to participate again in the next major Ludum Dare! Of course, we’re also looking forward to play what you make, so let’s get developing!

@JorgeGameDev and @The_Moski

My First iOS/Android Game

Posted by
7 days ago | September 21st, 2016 6:22 pm

Hello everyone :)

I decided not too long ago that I would make my first mobile game. It’s an arcade space game that requires the player to travel from planet to planet by stoping the orbit at the correct time. I have a little gameplay video and I would love any feedback about it:

I made it in Unity but the finished version took a little longer than a single weekend:)



IMG_7691Screen Shot 2016-09-13 at 17.25.45

Desert Strife Post-Jam Build (Part 2)

Posted by
7 days ago | September 21st, 2016 1:47 pm


Missed the voting period slightly. Not that it matters much, deadlines were made to be broken.

Bug fixes, AI improvements and usability tweaks ahoy! Also added in a new feature: morale. Troops in a tough stop will panic and scatter for that extra layer of reelism!

Will do an extended AI write up soon’ish.

Play it here!

Best of Ludum Dare #36 – Top 20

Posted by (twitter: @@sams_ink)
7 days ago | September 21st, 2016 1:38 pm

Having played my fair share of games from Ludum Dare #36.
Here is my top 20, in no particular order:

I’d also like to thank everyone who has taken the time to play my Entry.

Hey steph88!!!

Posted by
7 days ago | September 21st, 2016 1:22 pm
steph88 said …

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We’re realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it’s free)
So we can include also your game in the video 😉
p.s. write #LDJAM in the game’s description.

But what is your videos url????????????

“Please tell us”

Post ludum dare version

Posted by
7 days ago | September 21st, 2016 1:21 pm

We have dedicated a few hours improving and fixing bugs in our “catwesome” game :).

Now you can really enjoy it!!!! :) :) :).

PD: Post ludum-dare version is just for fun. We keep original version for contest :).

Grow Now on the Web

Posted by
7 days ago | September 21st, 2016 1:21 pm

Starting last weekend and spilling over into this week I successfully  ported my Ludum Dare entry onto html5! At first I wasn’t sure what to expect, I knew there would be many problems to solve, but I thought it would take a lot more work to figure it out than it actually did. Also unexpected was that most of the problems I encountered were specific to each website I ported to ( and Newgrounds). Overall it was an easy experience thanks to Gamemaker and Humble Bundle. If you’re familiar with Gamemaker, but haven’t coughed up the dough to buy those expensive modules, now is a great time! Alternatively, if you’re new or newer to game dev, Gamemaker is a great place to start. Especially for people like me who hate most programming languages. You can get Gamemaker Pro, plus modules(HTML5, IOS, Android,Windows UWP), plus several games w/source code for only $15! If you are even only mildly interested in Gamemaker as your main engine, I suggest you take this deal! This is seriously a great act of generosity from YoYo games and Humble Bundle. In addition, Shaun Spalding has created a list of very good 3rd party tutorials for Gamemaker to help all the new people. I recommend the one by Tom Francis to start if you’re new to programming.

Take advantage of it HERE

Edit: Bundle is Over. When I first wrote this the bundle still had like 4 days left. Not sure if this is normal but it took almost 7 days for my post to get published. As for the other part of my post, game is still running HTML

Anybody looking for some music?

Posted by
7 days ago | September 21st, 2016 1:21 pm

My name is Cody Mitchell. I make music at home and was looking here to see if anyone was looking for music for anything. Completely free. Not looking to charge for anything as I would like to build a portfolio. Feel free to comment or send me an e-mail at [email protected] if anyone is interested and I can get you a download link. Thank you!!!!  Here is the link to my Soundcloud where I post all my music.

Artifact Hunter is Being Overhauled!

Posted by
7 days ago | September 21st, 2016 8:23 am

I’ve been overhauling pretty much everything in Artifact Hunter and updating it enough so that I will be able to sell it. I’ve only done 2 updates, but just from this gif, you can see that I’ve made a lot of progress. 😀


I’m expecting to sell it within two months or so. 😛

(I’m using a controller in this gif)

[cache: using cached page]