Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

MiniLD 64 Announcement

Posted by of Polygon Toys (twitter: @pekuja)
29 days ago | January 15th, 2016 8:48 am | 41 love | 47 Comments »

Results for Ludum Dare 34

Posted by (twitter: @ludumdare)
39 days ago | January 4th, 2016 9:23 pm | 51 love | 20 Comments »

Tough Decisions (Future Ludum Dare stuff)

Posted by (twitter: @mikekasprzak)
39 days ago | January 4th, 2016 9:22 pm | 130 love | 66 Comments »

Lumberjack vs Game Jolt’s Cybertree

Posted by
4 hours ago | February 13th, 2016 11:43 am


“Slightly” late to the party, but post-jam Lumberjack vs Ancient Druid’s Cybertree just got released on Game Jolt.

This new version contains some minor balance tweaks when compared to vanilla LD and 10 brand new Game Jolt achievements to unlock for some extra challenge (and great excuse to introduce more incredibly lame puns).

In addition to WebGL, Win standalone and Android, included now are also Linux and MacOS builds.

Play it here.

Wild Growth has been making some progress recently!

Posted by
22 hours ago | February 12th, 2016 5:45 pm

Hey there! Please check out the new stuff and leave some feedback in the comments. LINK HERE

Also follow the development on Twitter HERE


Hi there, we wanted to give some small updates for the jammers here!

Posted by
1 day ago | February 12th, 2016 11:44 am

MachiaVillain Ludum Dare

Zimra and I made a ludum dare three years ago with the theme “You are the Villain”. The result was The Villain’s Rules, a game that reached #6 overall and Silver medal on Theme (yay!). We also wrote a post mortem about it. After finishing some important projects, including the game Freaking Meatbags on Steam, we began the production of Machiavillain. Machiavillain is the evolution of The Villain’s Rules, and while we changed some things, it’s still in the same silly spirit.

Basically, the game changed from a linear level with traps to a procedural world where you have to raise your monsters, build your mansion and slay the victims by the villains’ rules. The game was really praised for its mood, the horror clichés and the jokes. We wanted to go further on this funny side and deliciously evil mood while making the game more management / strategy style. We felt it was definitely better mechanics that can be played for longer hours.

Making ludum dare was very important because thanks to that Zimra could work on her first game, I had an interesting project to build after Freaking Meatbags and we’re even doing our first Kickstarter!

Meet the monsters, discover our gameplay systems and come see our mad scientist laboratory on Kickstarter. You can donate with blood or money… just kidding about blood. Or maybe I don’t. Not sure.
PS: we gathered more than 20% of our goal in the first 24H hours ! Thank you everyone :)

Evil Laboratory


Posted by (twitter:
1 day ago | February 11th, 2016 7:05 pm

After a few months of work I’ve finally released Runners on the Google Play Store, it is my first finished game that I’m actually proud of! It is an endless runner style game with unlockable characters and online leaderboards.

Available now on android: Runners

Extreme Cactus Dodging

Extreme Cactus Dodging

It is my first attempt at including online capability such as leaderboards and I’m really pleased with how it turned out!

If you want to give me any feedback or have a chat about anything game-dev related or otherwise, you can contact me at: [email protected]


Posted by
2 days ago | February 11th, 2016 1:55 pm

Hi I want to introduce my self. Im a dude, with a Ludum Dare account, who also has a computer. Im working on a game with my mirco-sized (2 people counting me.) indie game company. Our in dev games are(we call in dev game indievelopment games lol.) snot-man, samurai way, and many more!(thats a lie.) I am not allowed to give info about snot-man, and samurai way is paused indievelopment. Bye!(for now…………………………………………………)

Game I’ve been working on (Open Beta) (Android)

Posted by (twitter: @shubshub11)
2 days ago | February 10th, 2016 11:44 pm

Been working on porting my game to Android recently and its currently in Open Beta
Bit.Saw Android Open Beta
Just click that link there and join the test and comment down below what you think Or find me on twitter (@shubshub11)

Until the next time



Posted by
3 days ago | February 9th, 2016 6:33 pm

How many time could you avoid Confetti?

Confetti is a minimalist casual game which I did in a few hours. Play using only SpaceBar or left mouse button so as to inverse bullet velocity – clockwise or counter-clockwise. This project is an attempt to do a simple casual game for mobile device – an one-touch project. This game is still in development – I work on another aesthetic. For a better experience, download this game as an application or a mobile device APK file. Feel free to share with me your impression. Thank you for playing.

Confetti is available for free on – as usual.


Also take a look on my other projects. See you later friends for the LD35 ++

Commander Wallis and the Tentacled Menace

Posted by (twitter: @_udo)
4 days ago | February 9th, 2016 8:21 am

Even though I participated in many LDs now, I never actually published a game. Last month, I was sitting together with a good friend of mine and we lamented our habit of working on these lengthy projects in private, only to discard them eventually and then start something else. We decided to change this, to start putting things out there!

So we came up with this: we’re making one game every month of 2016, and we’re publishing every one of these games, as we hopefully get better at this over time!

Our first game is out now: Commander Wallis and the Tentacled Menace


It’s a turn-based retro strategy game, available for free on, for Windows, OS X, and Linux.

In this game, you take on the role of Commander Wallis, a medieval watchman who must protect the shrines of the Holy Spheres from a sudden onslaught of tentacled beings of unknown origin. It is your job to prepare the defenses, place troops, and then coordinate the battles.

We focused a lot on strategy aspects and issues of balance. As you progress through the levels, you get access to more types of units and defensive measures, and we wanted to make sure every unit and item in the game has a unique purpose.

This is a personal moment for me. For a non-game programmer like me, Ludum Dare has over the years been a tremendous creative outlet, and it’s these LD experiences that ultimately prompted me to try game development in earnest. What we need most of all is feedback, doesn’t matter if it’s negative, but it has to lead us towards actionable items on our upcoming games.

If you want to give me some feedback, or talk about anything really related to game dev, you can shoot me a message to: [email protected]

English Essay!!

Posted by
6 days ago | February 7th, 2016 10:48 am

Hey I have to write a script for my english language speech.

In the speech I have to talk about what I am most interested in, I am most interested in the Ludum Dare.

Therefore I am gonna do the speech on the Ludum Dare.


Can some of you guys do me a massive favour by giving me ideas on what to write about.


Thanks In advance 😀

Arc: Working on Nucleus Mode

Posted by
6 days ago | February 7th, 2016 4:08 am


Working on Nucleus Mode for my game, Arc, this weekend.

If you haven’t checked out my LD34 Inspired Game, Arc, check it out here! c:


*Updated post (again). Here’s an even newer GIF! These are just two of the different kinds of obstacles I have so far. c:


Posted by
6 days ago | February 6th, 2016 8:46 pm

Remember when I posted this:jim logo

Then cynicalmonkey made me this:Jim v2

Well now there’s this:


I Guess I’m Jim now has an page for what I have made so far. Check it out if you are interested!




Gjallarhorn, our LD34 game is on mobile devices!

Posted by (twitter: @NoWandStudios)
8 days ago | February 5th, 2016 10:00 am


Hi there! We’re happy to announce that you can play Gjallarhorn in your mobiles! This is the original game and we add some stuff like power ups and new enemies.

Gjallarhorn is a back & slash game where you play as Heimdall (the Norse god) and you must protect the bridge against Loki’s monster. Run and smash them with your axe. Ragnarök is unstoppable… how long can you hold it?  Try it!


App Store

Windows Store


Kitty’s Adventure

Posted by (twitter: @GaTechGrad)
11 days ago | February 1st, 2016 9:00 pm

Here’s a developer commentary video for the game Kitty’s Adventure that I created last week for the Mini LD #64.

Kitty’s Adventure post-mortem download | GameJolt download | MiniLD entry


Ludum Dare 35 Wallpaper

Posted by
12 days ago | February 1st, 2016 1:39 am


I heard Ludum Dare might be getting sponsors, so I thought I might subliminally suggest one.

Edit: You can now click on it to get the full size version


Some Wallpaper

Posted by
13 days ago | January 31st, 2016 3:05 pm

i made some wallpaper for ludum dare #35

View post on


Posted by
14 days ago | January 30th, 2016 11:53 am

Hi folks. I did recently a little game – something which seems to me strange, but good enough. This is a minimalist puzzle game with a clear aesthetic – an old computer. I focused on the gameplay, searching to increase difficulty. Don’t forget that it’s a prototype in order to do something more interesting. Now I need some feedback so as to understand what is good and what is bad. Please, give me an idea – just a few lines to share with me your point of view. I have created 40 levels. I wish you the best. Thank you friends.

Oöcyte is available for free on ++

PS : play for free, but don’t forget to give me a feedback – a few lines. I need it :)


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