Ludum Dare 36
Coming August 26th-29th Weekend

Theme Voting
Log in and choose the theme for LD36!
ROUND 1

Ludum Dare 36 Theme Voting Begins!

Posted by (twitter: @_sorceress)
9 hours ago | August 20th, 2016 1:24 pm

It’s less than one week to go until LD36, and Theme Voting has now begun!

Tune in every day for a new round of themes. \:D/

[ Round 1 | Round 2 | Round 3 ]

[ Round 4 | Final Round ]

* Rounds coloured Gold are still open. If you haven’t cast a vote yet, click the link to do it. End times for each round vary, and many cross over.

* If you get an error message about needing to log in to vote, and you are already logged in, then try refreshing your browser (CTRL+F5 in Firefox/IE), or in Chrome F12 then Right Click on Refresh and select “Empty Cache and Hard Reload”).

* A total of 5518 themes were suggested, and almost 500,000 votes were cast in the Theme Slaughter.

Warmup Weekend for Ludum Dare 36

Posted by (twitter: @_sorceress)
3 days ago | August 17th, 2016 12:33 pm

Hello everyone! Ludum Dare is fast approaching… Are you ready for it? 😀

Between now and the start, you’re encouraged to test your tools. We call this the Warmup Weekend Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this coming weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit/Edit | Browse ]

Introducing the “Feedback Friends” mini-site!

Posted by (twitter: @mkalamalami)
23 days ago | July 28th, 2016 4:46 pm | 52 love | 46 Comments »

I’m in for LD36. I’m excited to see what its going to be!

Posted by (twitter: @commanderstitch)
2 hours ago | August 20th, 2016 8:17 pm

I’ll be using theses technologies, again!

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle Pulver

http://otter2d.com/

Kyle has a great stream here as well:

https://www.twitch.tv/kpulv

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

Special thanks to @Floatvoid for helping me set it up.

UI:

A frontend lib made by me for displaying text and chars. Otherwise otter’s built-in text.

TIMELAPSE:

Chronolapse by Keeyai.

GRAPHICS:

Paint.net and Aesprite!

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun.

Warmup Done :)

Posted by
3 hours ago | August 20th, 2016 7:28 pm

Finally finished my Warmup Weekend game “Breakout++”

Took a day and a half since I was watching videos while doing it, but I actually only worked on it a total of 3 to 4 hours

Ludum Dare 36 pre-natum

Posted by (twitter: @LiamLimeGames)
4 hours ago | August 20th, 2016 6:23 pm

With my constant participation in 1 hour game jam, I really haven’t felt a need to do extensive planning for Ludum Dare like in previous jams.

I however think the time has come to attempt a strategy game or some sort. Either economic, real-time military or turn-based. I’ll see which one I choose. I’ll probably go for simple 2D graphics and a math-heavy gameplay model. I’ll see how well this will work with whatever theme is selected though.

My main goal is to make a simulation-heavy game in the 48h Ludum Dare compo. I’d prefer to go into military strategy with base-building and unit control, but depending on the theme, economic strategy might apply more. The themes I like never win though, so ¯\_(ツ)_/¯.

The tools I use will slightly depend on the selected theme and detailed game design, but they’ll be a subset of the following:

Engine: Unity
Models: Blender
Graphics: Inkscape, Photoshop Elements
Voice and Music: Reaper, XMedia Recode, Audacity
Sound FX: BFXR or USFXR
Source control: SourceTree (Git)
Backend: PHP/ MySQL / JSON / Google Analytics / Unity Analytics
Timelapse: Autoscreen, MakeAvi, Premiere Elements

Have fun, everyone!

I am in

Posted by
5 hours ago | August 20th, 2016 5:35 pm

var tools = [“haxe”, “aseprite”, “bfxr”];

Excited for LD36

Posted by
7 hours ago | August 20th, 2016 3:50 pm

Looking forward to participating in our second ever game jam. Hopefully we’ll be able to come up with something a bit more advanced this time, and try to apply the lessons we learned from the last game jam!

w00t theme voting

Posted by
8 hours ago | August 20th, 2016 2:59 pm

Welp this time I’m co-oping and focusing only on music, so while my plate is lighter, I also love the theme voting process. Can’t wait for the awesome theme!

I’m in!

Posted by (twitter: @hypothete)
8 hours ago | August 20th, 2016 2:58 pm

Hooray for another Ludum Dare! This time around I’m going to work exclusively off the Pico-8 fantasy console to develop code, graphics, and sounds. For those not familiar with Pico-8, check it out here. It’s a one-stop-shop for simple video games, and the “hardware” limitations keep things interesting.

Good luck everyone!

Here I am !

Posted by
10 hours ago | August 20th, 2016 12:33 pm

Hi, I’m Vegevan and I’m here to tell you I’m totally in LD36 !

I’m totally new, my very firt LD but i’m totally motivated to rock !

I used to program with C++/SFML tools and GIMP graphisms, but you know; game making is a real passion for me; and I’m now experiencing many other ways.

This time, I’m gonna used Godot Engine (that deserves so much more intereset !) with Krita graphism; let me know if you use one of those two ^^

See ya next week-end !

Im in : Updates

Posted by
12 hours ago | August 20th, 2016 10:59 am

Hey! So i finally decided what kind of game i wanna make for the LD Jam!

I will make a Java LWJGL City Building 3D Game using slick-utils.

Ill use Blender for 3D models, Paint.net for texturing, i dont know for music.

Ill be livestreaming everything on youtube in multiple parts on a future channel (ill let u know what that channel is later)

After Ludum Dare (Jam) i will launch a Kickstarter project and if i get 3500$ ill continue this project and much more projects and make my own company.

Woohoo! LD time

Posted by (twitter: @Move127)
13 hours ago | August 20th, 2016 9:17 am

I’m in.

Unity 5
Gimp
Wolfram Tones/abundant-music

I’m so happy that there is going to be an LD this month. I was really worried when a couple of months ago, since the August LD is the only one where I am not overwhelmingly busy. Of course, being busy usually doesn’t stop me from participating, but it will be nice to have a relaxing weekend for making a game. Thanks a lot to those of you who are putting in the effort to run this LD! You all are awesome people. Hopefully POV gets the rest he needs so that December will be the best LD so far.

Procedurally Generated Mountain Range and Stars

Posted by
14 hours ago | August 20th, 2016 9:07 am

Here is the link to the source for my procedurally generated mountains program that I posted about a few days ago. It is coded in Java and uses LibGDX to render onto the screen. There are still a couple of bugs that I’m going to try to get round to fixing but it still works most of the time.

https://github.com/OliEpic/Procedural-Mountains

Feel free to use it in any of your games.

Mountains

Might be there

Posted by
14 hours ago | August 20th, 2016 8:50 am

I might actually get to do this jam really want to make a playable game

I’m in

Posted by (twitter: @ObscenelyTrue)
14 hours ago | August 20th, 2016 8:16 am

My previous Ludum Dare was more than one year ago to create a NES game in assembly in 48 hours… a joyful and colorful adventure as you can see below!

Entry link

This time I will use a more traditional development environment to build a desktop game:

  • libGDX for java development
  • Bxfr for procedural generation of sound effects
  • cgMusic for procedural generation of musics
  • Paint.NET for 2D graphic
  • Blender for 3D graphic

Very excited of course!

Ludum Dare has become older than some of its members

Posted by
15 hours ago | August 20th, 2016 7:36 am

I remember the first Ludum Dare was a 24 hours competition. It became 48 hours in the second iteration and I think that was Ludum Dare 1 about 15+ years ago. How time flies! I participated in the first 48 hours one doing a game in Flash most people were doing games in python, pygame, open gl, C, and C++. I followed closely the later competitions and presented a couple of unfinished work but I played most of the games which used to be about a couple of hundred entries. These days there are thousands of entries and trying them would be a daunting task.

The team and community has been great.

Many Ludum Dare jam games evolved to full games and became hits on the mobile and desktop stores.

I will try to join a competition soon and present a playable game.

Good luck everyone!

I’m in! – LD36

Posted by
15 hours ago | August 20th, 2016 7:35 am

Will be doing a game.

Tools:

  • Windows 7 as the dev OS because Linux and Mac don’t have any decent game engines.
  • Construct 2 as the engine because I’m doing a 2D 8-bit styled game.
  • SFXR for sound effects because I’m lazy to do proper sound effects.
  • Famitracker with instruments ripped from Vic Tokai games for music because I like those.
  • Aseprite + DB32 palette for graphics because I prefer it more than the NES one.
  • Google Chrome for testing the web version because IE is bad.

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