WE’RE IN!!

Posted by (twitter: @DenverSkyline)
27 days ago | April 26th, 2019 11:16 pm

Forgot to post this earlier in the day, but we’re back with our usual crew with the addition of a special guest!

None of us are new to jams or Ludum Dare, so let’s get right in!

We are accompanied by our friend Zach from Fat Bard this time, so that means our audio won’t be an afterthought this time! lol.

The Crew: (from left to right)

Jif: Code
Dan: Code/Art
Denver (Me): Art
Zach/Fat Bard: Audio

teamPic

Tools:

Unity
Visual Studio
Photoshop
Fat Bard
Coffee
Snacks
Spotify

Good luck everyone!

Off to a good start!

Posted by
28 days ago | April 26th, 2019 7:45 am

I think I have a working PC  ( Touch wood )  .  If it was a person it’d probably be the legal drinking age.

Qst0 says “Oh. That’s right. I’m in.”

Posted by (twitter: @MasonYoung)
28 days ago | April 26th, 2019 1:39 am

Cross posted from the new site! Which is super awesome. Migrate.

This will be my third time in Ludum Dare, having joined for some rounds back in 2014 and 2015 as this legacy account.
This will be my 5th time in a Game Dev Jam, and I hope it will be a turning point.

I’m looking forward to using my new skills as a programmer, designer and human to make this something special.

I’ll say it one more time, super hype.
I have made strides of improvement from just a few weeks ago developing hexcross with https://metahobby.com
What will I learn this time?

I’ll share it with everyone here on this fresh Ludum Dare Blog and hopefully even stream some too @ https://twitch.tv/metahobby

filledhand

I’m in!

Posted by
31 days ago | April 23rd, 2019 1:43 pm

Posting this on the old website since apparently I never have before.

I’m in

Posted by
32 days ago | April 22nd, 2019 9:29 am

I’ll be using either Dart+OpenGL or Java+LWJGL, but probably Dart so I can make it run on web easier.

Tools I’ll be using:

  • Dart SDK
  • Paint.NET
  • sfxr
  • Audacity
  • Notepad++
  • Google
  • Coffee

 

It’s back!

Posted by
40 days ago | April 13th, 2019 7:58 pm

Yay, thanks!

Hello!

85 days ago | February 28th, 2019 6:27 am

<3

This is not a test

Posted by
146 days ago | December 29th, 2018 12:25 am

This is a test of the posting system. Warning this is only a test. Do not be concerned. You have been warned.

SDL2 joystick interrogator 2.0

Posted by (twitter: @sealfin)
295 days ago | August 2nd, 2018 9:00 am

SDL2 joystick interrogator 2.0

I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!”

As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the capabilities of various controllers; and, as I feel that the SDL2 documentation is lacking with regards to the joystick support offered by that library, I’ve posted – in addition to an executable of that utility for Mac OS X (and I want to release executables for additional platforms – the Raspberry Pi in particular – in the future) – the source code to that utility to GitHub for the benefit both of myself and of others.

Note that to use the utility you will need to have SDL2_image – in addition to SDL2 – installed.

Amongst the changes in version 2.0 of the utility are that:

  • the utility now features support for multiple controllers;
  • the utility now features detection of POV hats (and, contrary to what I wrote in the past, the D-pad of the Sony PlayStation 2 DualShock 2 controller is not disabled in analogue mode – rather, it is in that mode detected as being a POV hat (at least using my PlayStation-to-USB adapter));
  • the utility now features preliminary detection of trackballs – “preliminary” as neither of my controllers (the other being a Sony PlayStation 3 DualShock 3) features a trackball;
  • the utility now features preliminary detection of whether or not a controller has haptic capabilities – “preliminary” as neither of my controllers has been detected as having haptic capabilities in spite of both of my controllers having haptic capabilities (although my adapter or my OS (Mac OS X 10.6 Snow Leopard) might be to blame).

JSCF – Ludum Dare 2D game engine that I kept working on

Posted by
328 days ago | June 30th, 2018 2:44 pm

So I’ve been working on JSCF for a while on my own and wanted to get some feedback but mostly help from you good JS developers out there. I’ve been using early early prototypes of it for my last two entries Catapult & Powerless. Since then it changed A LOT but I thought I’d come back to the place that got me the idea to start a lightweight canvas and native JS (and CanvasInput.js) only library – JSCF. Currently in development but you can get a prototype build on github:

>Github<

debug-panel

Thanks =D

A gaming competition… on jam entries!

Posted by (twitter: @AlakajamBang)
366 days ago | May 23rd, 2018 7:21 am

bann

Hi guys! At the neighbor Alakajam! community, we have hosted something special this month: 8 games from Alakajam! and Ludum Dare have been handpicked for people to compete on them, post high scores, and climb the leaderboard!

leadWe’re having a lot of fun so far, and it’s quite a different experience to really play and try to master the games, rather than just test them to give feedback. The competition is fierce but there’s still a chance for good players to get a spot in the podium.

Of course this is all just for fun, with no prizes or anything :)

The competition ends on May 31st, before we switch to the next big jam, planned for the 22-24 June week-end. The last Alakajam was pretty exciting as well, with 71 entries on the theme “You can’t see everything”. We hope to see you around for the end of the Tournament, and hopefully the next jam!

EDIT: The tournament is over, the site has now switched to launch the 22-24 June jam!

Posted by (twitter: @DavitMasia)
373 days ago | May 16th, 2018 5:02 am
In case you missed has been moved to August 14th and will end 25th due the ldjam announced date yesterday 😉
You can join the jam here:

Play Rogue Crush

Posted by
381 days ago | May 8th, 2018 5:57 am

https://ldjam.com/events/ludum-dare/41/rogue-crush

Rogue Crush Capture

 

Ludum Dare browser / search engine

Posted by
383 days ago | May 6th, 2018 10:26 am

Hi all,

I post this here because ldjam.com is not really googleable.

I created a browser / search engine for Ludum Dare 41 to enable searching by platform and to browse the games more easily.

http://tmtg.nl/ld41/

Cheers!

[Dark Soils] Presentation

391 days ago | April 28th, 2018 10:41 am

Hey we didn’t post anything about our game yet so there we go !

Introducing Dark Soil, when Dark Souls meets a garden game, made last week end for LD41

Play and rate DARK SOIL

Animated GIF - Find & Share on GIPHY

Are we porting game history to new site?

Posted by
399 days ago | April 20th, 2018 5:16 pm

I only joined in 26 – but it’d be cool to see the complete history of everyone’s games, and their evolution through compos / jams. :)

[cache: using cached page]