Ludum Dare 36
Coming August 26th-29th Weekend

Suggest a theme!
Theme suggestions for LD36 now open

MiniLD #69: Colonization!

Posted by (twitter: @m_kaype)
12 days ago | July 10th, 2016 11:00 am

Welcome to MiniLD #69!
The theme is…


July 10th – August 1st

Taken from Wikipedia:

Colonization (or colonisation) is an ongoing process of by which a central system of power dominates the surrounding land and its components (people). The term is derived from the Latin word colere, which means “to inhabit”.

What are the rules?

  • You may interpret the theme however you wish.
  • You can use whatever tools you want.
  • Teams are allowed, but not required.
  • If you choose to use open assets, please state so in your game’s description.
  • Submissions close on August 2nd.
  • Have fun!

What is MiniLD?

MiniLD is basically a laid back version of Ludum Dare. MiniLDs are hosted by LD community members, and they’re a great way to experiment with new engines, libraries, langs, etc.

– Kay

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Theme suggestions are now open!

Posted by (twitter: @martijnfrazer)
20 days ago | July 2nd, 2016 9:30 am

Ludum Dare #36 is scheduled for the last weekend of August. That means we have about 8 weeks to go, so it’s time to start deciding on a theme!

Important note: The contest is being hosted here as usual! Both theme selection and submissions will be handled here, as has been done for all previous Ludum Dares.

Theme suggestions

If you have suggestions for a theme we could use, please share them with us using the form below. You can submit as many themes as you like, the more the better!

LD36 theme suggestions form


Read the rest of this entry »

MiniLD Game TestFlight

Posted by
12 hours ago | July 22nd, 2016 7:33 pm

I’ve been working on a new game since RWDevCon 2016 called “To Russia With Love”, but might be change the name to “Arms Race”.  It is a colonization game which goes along with the theme, but since I’ve been working on it for months, I won’t be entering it.  I just wanted to get some followers on it’s twitter and instagram account, since it will be going into TestFlight Beta soon.  Thanks to all who follow!

Are we really sure to give up on the ranking system for this LD?

Posted by
15 hours ago | July 22nd, 2016 4:31 pm

I know there’s been a poll but I don’t think we fully discussed it outside the context of “Let’s make PoV happy/give him a break”.

After all, WE ARE doing a Ludum Dare and it’s also WITHOUT his participation. We are the ones who are going to deal with PoV’s choices and making LD on our own. (nothing mean spirited)

There IS to consider, there IS the old ranking system, there ARE options.

Yes I know we already voted this thing – but perhaps we rushed on the decision?

* The importance of the voting system *

I mean – what has driven LD and it’s amazing feedback? We are being naive if we think that the voting system has no value here. It’s the voting system that complements the social perception of what is an entry in Ludum Dare, how good is it, and in turn – giving attention to those who stand out. Isn’t it a huge part of this? Why do people even bother to give feedback? Yes, some people are nice and give comments but honestly the rankings are a promising part of the incentive to do so.

The coolness system, the ranking comitment – you have to rank to get ranked, and rank about 20 for the ranking to be vast and informative enough to calculate the final rating of each entry as a “fair” feedback. You have the responsibility and personal interest to do so.

Yes, your prize is your product, but without feedback doing it together as a part of a jam is almost meaningless.

I mean, do it in your free time. It’s the same – you still have your product. There’s no particular reason for doing it while tons of others are doing it as well. It’s actually pretty inconvenient.

I mean – I hear that the system isn’t really working well, and that the new site should be the representitive of Ludum Dare and so on… but if so far people didn’t notice. Perhaps, it wouldn’t be that bad to have it just once more working.

So once again – are we sure we want to make this Ludum Dare without the rankings?

Must we really prevent the use of it in all costs?

(I believe there IS time to change this!)

Knoxville Game Design panel at Codestock

Posted by (twitter: @GaTechGrad)
2 days ago | July 20th, 2016 5:50 pm

Members of Knoxville Game Design hosted a panel at the Codestock technical convention last weekend, where we shared our knowledge and experiences with game jams, with a focus on Ludum Dare.  The recorded session is available to view in the video below.

Panelists from left to right: Mike, Levi, Dylan, Jacob, Jeffry.

For more information on Knoxville Game Design, please visit

When is the Theme Slaughter coming ?

Posted by
3 days ago | July 19th, 2016 8:35 pm


Location based games

Posted by
3 days ago | July 19th, 2016 7:02 pm

Now that everyone(?) is playing location based games, if you like to make your own, it is actually not that hard to get a basic game up and running. Especially if you only need it to work when your app is in the foreground. From there you can add more and more content or mix with open data.

You may be interested in my previous post How to make a location based game where I walks through the main parts of writing a location based game using web standards. In addition to that, you can also dig into the source code of Shapes Outdoor on github.

I mean, I enjoyed a top 100 on innovation, but I like to share the knowledge so that hopefully there will be many more location based games in the next Ludum dare where you innovate on more innovative ways to use the location. :-)

Rules question: Map tiles and open data
I won’t have the time to participate the next LD, but for others, it may be a good idea to clear up regarding the LD compo rules if map tiles are allowed or not. In my entry I played safe and didn’t use any map tiles, but it may be a good idea to have this documented perhaps also along with whether or not you are allowed to use public APIs like finding nearby POIs (points of interest) using eg. OpenStreetMap API, national APIs etc. Typically with these APIs you find the location and name of places in some category, but you could also get the whole public transport network in GTFS format to work with to create an interesting game about riding buses.

In my option regarding rules, I would be fine if the community or PoV or whoever decides that compo is compo, and no map tiles nor open data is allowed. To use that, join Jam. Or it is classified to be building blocks like fonts, sound fonts etc. and is made allowed. I’m fine with either but would be nice to have it more clearly stated.

Looking for friendly indie team 15 – 18yrs

Posted by
3 days ago | July 19th, 2016 1:36 pm


I am Ned Boulter, and I wish to put together a small indie team (consisting of no more than three people), to make a game, over these summer holidays.



  • You must be good at pixel, and HD art. (HD art matters less, I love pixellated games)
  • 3D Modelling experience is good
  • good at level design – (Be willing to learn, it is fine if you don’t have any actual experience)
  • You must have few commitments during the Summer Holiday.

Musician – be able to make good music, I am very inexperienced in this area.

I have just finished my GCSE’s and will be going on to college after the summer holidays, so if you decide you join, you will be working, up until the end of the summer holiday.

After the summer holiday, we will likely remain friends, however, I cannot make any commitments after that point.

The most important criteria is that you are friendly, and it is important that we do not put pressure on each other, as it is mainly for fun. Please understand, that we may not finish a game, and that would be fine. If we do complete a game, it is even less likely we will try to release it. This would just be for the fun of seeing a game develop :D.

If you decide you don’t like the game half-way through development, we will discuss scrapping it, and starting again. If you decide you want to leave the team, that is fine, however it will probably ruin our chances of finishing a game.

I hope this is a good place to post this, it is my dream to work in a very small indie team, and thought, well… It’s worth a try, why not do it now :D.

If you are interested just drop your Skype name in the comments, and we will talk and discuss your work. After I decide I want to work with you, I will not “fire” you or anything childish like that, we will be working as friends. You must have a working microphone, be willing to speak on Skype, and you must speak good English. If you don’t wish to share your Skype name, add me, my name is “nednednednedned1” (I made it a long time ago :/)

Lastly, I will be programming the game in C++, with OpenGL, or Java with OpenGL, we will discuss which one. I am more in need of an artist than a musician (since there is no point in hiring a musician, with no artist, since we won’t have a game). However, I do think music is extremely important in games (Imagine DOOM without the music :o).

If this is the wrong place to post this message, also tell me in the comments, and I will remove the post.

Thanks 😀

Ned Boulter

Eda – demo available!

Posted by (twitter: @alpha_rats)
3 days ago | July 19th, 2016 12:58 pm




After some time spent reworking the prototype made for the LD33, the demo of my bonsai-growing game Eda is out!
I warmly recommend the desktop version, the game not being optimized for web.


> Play/Download through GameJolt

> Play/Download through


Thanks again to the Ludum Dare community for all the feedback and advice during the earlier development stages of the game.

I hope you’ll enjoy the experience!

Ludum dare team up?

Posted by
3 days ago | July 19th, 2016 12:20 pm

I use stencyl to make games, enter a few Ludum dares, anyone want to team up?!

LD 36 Wallpaper

Posted by (twitter: @rudinski00)
4 days ago | July 19th, 2016 4:56 am

Here’s something I made quickly in Photoshop CC. It’s a wallpaper for the upcoming Ludum Dare 36.
LD 36 Wallpaper

What do you know?

Posted by
4 days ago | July 18th, 2016 2:10 pm

I actually made a mini ld?  check it out if you want to.

Edit: oops, seems I forgot the ludum dare url.  Here ya go:

MiniLD 69

Vancouver Devs, Assemble!

Posted by (twitter: @Haite)
6 days ago | July 16th, 2016 4:38 pm

Hi guys! I have not seen any real world meeting here in VC, anyone interested in participate? 😀


Ludum Dare 36 Wallpapers

Posted by (twitter: @_sorceress)
6 days ago | July 16th, 2016 12:10 pm

As always, the community is invited to create and share desktop wallpapers for the coming Ludum Dare in August.

You can upload images here, or if you prefer create a new post.

Be sure to add a link to your wallpaper below, as a comment. Note that users can’t embed images in comments. Just post the url for your wallpaper and/or thumbnail, and I’ll fix it!

Happy drawing, and have fun <3

psst: Wallpapers from LD35 are here!

Almost 3000 themes suggested!

Posted by (twitter: @martijnfrazer)
7 days ago | July 16th, 2016 7:00 am

Since theme suggestions opened about 2 weeks ago, I’m happy to report that almost 3000 themes have been suggested so far \o/

If you want to follow the numbers, I made a graph which shows them as they come in:

LD36 theme suggestion graph

It automatically updates every ~5 minutes or so, so hopefully we’ll see it roll over to 3000 any time now!


Posted by
8 days ago | July 15th, 2016 4:19 am

Well I’ve kinda made a start on miniLD#69…

Rather than humans colonizing something, I thought back to SimAnt…

Here is a Javascript browser-based made-in-an-hour ant colony simulator:


Its based on a quick glance at but its diverged quite a bit from that. Its rendering ‘debug’ info, showing how the sim works underneath.

The red dots are food sources and the blue dot is the ‘nest’.   Ants wander fairly aimlessly.

When they find food they suddenly lay down a ‘food pheromone’ trail (purple). They then try to find the nest again. If they find it, they lay down a ‘nest pheromone’ trail (yellow).

If ants wander across a food pheromone trail when they are seeking food they tend to follow it if its strong enough, and likewise nest pheromones when they are taking food home. After a while they end up with trails between food and nest.

The system can easily support obstacles etc. But right now the only obstacles are the edges of the canvas.

I have almost zero time to make a game in the coming week, so we’ll see if anything happens.

Haven’t quite worked out the gameplay yet. Maybe you have to help the ants, or maybe you have to kill them. Are you on the side of the ants, or are they the enemy? Suggestions welcome 😀

Towards a new kind of level editor

Posted by
8 days ago | July 14th, 2016 10:31 am

I’ve returned to my unfinished LD33 entry about competitive level editing. Check this shit out.


What you’re seeing there is the editor cursor. You’re about to place a tile with a “falls when touched” modifier (marked by the down arrow). Seems straightforward.

But in my games, nothing ever is. Cause you can combine these modifiers with other blocks to create abominations.



How about a spring that, in addition to bouncing you upwards, also travels through the level in a counterclockwise direction?



A special coin that triggers Event A somewhere else when collected? That can be arranged.





My first attempt at a party game!

Posted by
9 days ago | July 13th, 2016 9:35 pm

I’ve been having trouble finishing projects lately so I decided to do something simple. I made a small two player party game called SmackDown which blends platforming mechanics with competitive play. I would highly recommend grabbing a friend and giving this game a whirl! It’s a really simple concept but I got some good learning out of it so i’m grateful, if you have any advise/criticism I would love to hear it. Cheers!

SMACKDOWN screenshot1

GameJolt Page

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