Ludum Dare 36
Coming August 26th-29th Weekend

What is going on? (Summary)

Posted by (twitter: @mikekasprzak)
9 hours ago | June 28th, 2016 1:17 pm | 5 love | 11 Comments »

MiniLD 68 Announcement

Posted by (twitter: @tinyworlds)
15 days ago | June 13th, 2016 4:52 pm

Hello everbody and welcome to MiniLD #68! The theme is:

cardboard2

Make a little game about something you connect with your childhood
Do you remember walking on the beach collecting sea shells? Did you build your own treehouse?
Did you build castles out of cardboard?

Whatever it is, show us a little something you loved about your childhood.
Feel free to keep it quick & crappy.

Rules

14th of June- 30th of June 2016

A Mini Ludum Dare is like a small, relaxed version of the big Ludum Dare.
No harsh rules on this MiniLD, but if you want, you can create your game in a forest, garden or coffeeshop as an extra challenge and inspiration!
Submissions are up until the end of the month – submit your game anytime you want :)

Oh, and tell everybody in the comments that you are joining! :)

[ Submit | Browse Entries ]

August LD – You Decide!

Posted by (twitter: @_sorceress)
19 days ago | June 9th, 2016 3:18 pm

Greetings Ludum Darers,

PoV has said that if I want to take charge on this, then I should start a thread. So here we are…

I have prepared a voting form for people to give feedback on four options relating to whether we should host an LD in August or not.

I urge you all to first of all read the recent blog post by PoV, which should be stickied at the top of the front page. In this post, PoV has highlighted his reasons for wanting to cancel the LD in August.

Some people in the community believe it should go ahead regardless, in one form or another. Whatever the outcome, PoV has made it clear that he will not be hosting any event in August, so that task would become the responsibility of trusted others.

I’m in favour of polling the community, and seeing what you all think. Please try to understand the problems PoV has highlighted. Take time to weigh up the pros and cons of running an LD event anyway. Please try to take all things into consideration when voting.

The provisional date we have for an August LD is the weekend of August 26th-29th. But note that we have not yet decided if the game jam will go ahead at all. The purpose of the poll is gather community feedback, and help us decide what to do next.

The poll was closed Tuesday 14th June, at 20:00UTC.

Over 600 votes have been received.

Conclusions:

  • Overall, the community very much wants the August LD to go ahead, and to happen on this website, in one form or another.
  • The community understand PoV’s concerns and is willing to forego the game rating phase after the event.
  • The community is opposed to hosting the August LD elsewhere.
  • The community is strongly opposed to cancelling August LD completely.

Also note: Even though option 1 isn’t the highest scoring, it is still quite positive. So on the whole, the community does not feel PoV’s concerns are sufficient reason to have anything but a normal LD.

The next step:
The next step is decide how we are going to make this happen. Several people have the necessary permissions to create jams, but there are things which we cannot do without some minimal cooperation by PoV. For example, we cannot make theme announcement using the @ludumdare twitter account, nor do we have access to the new theme hub.

I release a prototype !

Posted by
5 hours ago | June 28th, 2016 4:35 pm

Hi guys. I was working with Typescript and Phaser in a prototype. At the beggining I just wanted to create a little thing to train me with Typescript, and I fell in love. So, i prototyped a little game, and I think i’m gonna create a full version of this, bigger, with new features and game modes.
Can you give me your feelings about it ? Is it a good idea ?
Thank you :) !

Tretoos

Hi

Posted by
8 hours ago | June 28th, 2016 1:31 pm

Looking forward to the next Ludum Dare. From now on i will try to take part in all of them. And i think its a good time to get my profile page working.

New Game in the Works!

Posted by (twitter: @RobProductions)
9 hours ago | June 28th, 2016 12:30 pm

Hello LD! It’s been quite a while since I’ve posted here, and sorry to barge in on the Mini LD 😛 You might remember me from 2013. And from previous entries!

The past few years I’ve been working on huge games and then scrapping them due to immense scale/poor time budgeting. I think that’s something many of you can relate to. It seemed like every project I started, I reduced the scale by half and it was still out of my scope :( But I finally sat down and really thought about the whole process. After a bunch of failures and coding practice, I came up with a solution.

Making games is an iterative process. Instead of holding on to everything until release, I’ve decided to show more of my works in progress. And instead of fine tuning the gameplay for ages, I’ve decided to just literally make the game–no matter how bad it turns out. Iterative means once I have the whole thing done, I make improvements to everything until I’m satisfied. It took me way too long to figure that out, and it’s an ideology that really helped me in my projects.

Without further ado, here’s a work in progress showcase of a game I’m working on called Skyway!

I do have tons of other half-finished projects that I plan on showing, but for now I’m totally focused on this title. And, of course, I’ll share more about Skyway in the upcoming weeks :)

Be sure to follow me on Twitter for bi-weekly updates on my games!

Thanks! <3

3 more days for MiniLD 68!

Posted by (twitter: @tinyworlds)
21 hours ago | June 28th, 2016 1:10 am

Hello everybody!

There are 3 more days to submit a game to MiniLD 68.
Finish up your entries and give some of the other games a try, which were submitted to the jam.

Click here to browse entries

Of course you can also still join the jam, if you want! :)
I’m gonna wrap up things when the gamejam has ended.
There will be no “big” Ludum Dare rating happening, since this is a Mini Ludum Dare.
I rather want to round up all the games and what I like about each one in an article or little video.
If you have any suggestions for wrapping things up, feel free to let me know :)

Bit Late :(

Posted by
2 days ago | June 26th, 2016 2:29 am

Im a bit late to this Jam but I am still going to try, but this is going to be hard… Im still 13 so… LOL, Im clueless on what Im going to do. :(

Paint Of Persia

Posted by
4 days ago | June 24th, 2016 7:07 am

 

fantomas_2_ludumdare

Hi!

Last Ludum Dare, I made a game with a personnal rotoscoping pixel-art tool.

And last month, I worked a lot on this tool and finally release an alpha version…

It names Paint Of Persia !

Obstruction, a game by Toasted Games!

Posted by (twitter: @ToastedGames)
5 days ago | June 23rd, 2016 7:17 pm

Hey all, my name is Ben and I’m a member of a team of three friends that we call Toasted Games! If you haven’t heard about us before, here’s our info. Anyway, the reason I made this post was because I made a huge post on our website about my personal creation, Obstruction! Obstruction is a game about creating courses and maneuvering through them, and sharing those courses with your friends! The game will likely be released this year, and we’d love it if you could check it out. If you’re interested, start by reading the post I just made!

CLICK TO READ POST!

We hope to see you around! ^_^

  • Ben

Need Idea

Posted by
5 days ago | June 22nd, 2016 10:33 pm

I’ve been kicking to program for a while and need a simple idea to work on. Think of it as a Ludum Dare that is only done by me, not my idea, and does not have a time limit. Any and all suggestions are appreciated.

Made a game. (not ludum dare!)

Posted by
6 days ago | June 22nd, 2016 9:47 pm

I made a platformer, I hope ya’ll will have fun with it.

Link: http://fallingpix.com/resume/LD32/

Move with WASD and shoot with mouse.

MusicWeeklies! Come Make Music With Us!

Posted by
7 days ago | June 21st, 2016 8:49 pm

I have done 9 LDs now, and I LOVE the Ludum Dare Community. So I was wondering if you could help me get this out there…

I’m starting something new on Twitter. It’s called: MusicWeeklies. We make music every week. New themes weekly. Want to have 25 Original Pieces of Music by the end of the year? Then come join me! Down the road I will be holding competitions and giving out prizes. If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the theme announcement, and other information: musicweeklies.com. Come and join us! 😀

mini_header_glow

MiniLD #68 – Work in Progress

Posted by (twitter: @flipsy)
7 days ago | June 21st, 2016 7:54 pm

Ninja Man vs The Green Sticks of Doom IV (Save the Battery Hens) will be a homage to the games I thought of making, tried to make, and did make during my childhood. With a nod to some of the game I enjoyed playing as well.

Below is a work in progress screenshot. I don’t have a lot of time so I’ll see how far I get but I’ll finish a couple of screens at least.

minLD #68 Work in Progress

The games:

Save the Battery Hens: Although I only ever played the demo and read the reviews I was deeply infatuated with Creatures on the Commodore 64. Save the Battery Hens was going to be my take on the torture screens from the game. 10 PRINT ‘HELLO!’ 20 GOTO 10 wasn’t quite going to get me there though. So drawings and dreams was as far as it got.

Ninja Man vs The Green Sticks of Doom: Was a series of games I attempted to make that had increasingly sophisticated graphics and increasingly nonfunctional game play. The first outing was an ASCII effort in GW Basic. My last attempt (21 years ago) and the third in the series was written in QuickBasic with the help of a VisualBasic utility I wrote to turn .ico files into .txt files that I would then render pixel by pixel in QuickBasic.

Spy: Was an ASCII action puzzle game written in QuickBasic that had six fully playable levels loaded from text files. It most closely resembles the MiniLD #68 entry I’m working on.

Good luck everyone. Looking forward to seeing all your games.

 

 

 

Chameleon Run won Apple Design Award 2016

Posted by (twitter: @Split82)
8 days ago | June 20th, 2016 7:43 am

Hi everybody!
Just wanted to share my recent achievement with you.

My game Chameleon Run which started as Ludum Dare #26 entry, won Apple Design Award 2016!

This is really awesome and I want to thank everyone from the LD community, it wouldn’t be possible without you.

Thanks!
5

2

MiniLD#68 – SuperSplasher Tactics

Posted by
9 days ago | June 19th, 2016 3:39 am

Well…. my game will be based on water pistol battles on the playground with the neighbourhood kids. :)
I’m quite happy with my current progress since it’s only the second unity game I’m actually working on (and the second MiniLD :D). I hope that it will be close to beeing finished at the end of month since there is quite a lot left to do.

The idea on the game is basically based around the Final Fantasy Tactics snowball fight which was the tutorial to the game. I intend to implement a “morale” or “determination” bar instead of health. (if a kid got hit too often he doesn’t want to fight anymore and leaves the “battlefield”).

What’s left to do? Basically 90% of the game mechanics….

  • turn based combat
  • AI for the enemy team.
  • some sort of cover/obstacles
  • maybe some sort of stats (debuffs on low morale?)
  • waterbombs as grenades
  • a few additions to the UI

What’s done at all? Well a bit of the graphical stuff, and the first basic controls for the units. I think it has quite a good prototype~ish look. :)

work_in_progress_1

Posted by
10 days ago | June 18th, 2016 7:31 am

document.body.innerHTML = “”;

MiniLD – Share your process

Posted by (twitter: @tinyworlds)
11 days ago | June 17th, 2016 5:44 pm

Hello everybody!

I just wanted to give a quick headsup to all the people participating in this months MiniLD! :)

I’d love to see you share your progress more, it’s wonderful to see you create the game. Plus this way we can give each other feedback on the games we make.

Simply create a post here on this site and show us what you are working on. What memory are you basing your game on? What is your approach? How does it look so far?

If you’re on Twitter you can also use the hashtag #MiniLD or #LDjam to talk about your game and see what the others are making.

Cheers! I’m excited for all your games :)

Best wishes,
Rick

[cache: using cached page]