GitHub GDC and Ludum Dare (15th Birthday) Party on Tuesday Feb 28

Posted by (twitter: @mikekasprzak)
1 day ago | February 22nd, 2017 5:42 pm

githubparty

We’re being graciously hosted by GitHub again. We’ll have our own little corner with some PCs set up with a bunch of Ludum Dare games. Party starts at 7 PM. Bring your laptop if you want to show what you’re up to!

https://github.com/blog/2323-github-gdc-party-2017

Proof of GDC registration is required! If you don’t have a GDC pass but you are a Ludum Dare regular, reach out to me (and let me know your username/userpage so I can look you up).

Where:
GitHub HQ
88 Colin P Kelly Jr St
San Francisco, CA

When: 7 PM Tuesday (February 28th)

How: Bring your GDC pass!

MiniLD #72: elympics

Posted by (twitter: @dollarone)
7 days ago | February 17th, 2017 5:13 am

MiniLD #72: elympics

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Greetings!

Ludum Dare 38 is getting closer every day. But first, let’s do another MiniLD!

Do you remember arcade games in dodgy cafes, dedicated amusement arcades or, as in my case, the local ferry? Games that were brutally hard and designed to eat your quarters, but they all had one thing in common: a high score leaderboard! Of course, getting your name on that leaderboard would be a sign of awesomeness.

What’s the theme?
For this MiniLD, I wanted to do something with high scores, so I’ve decided to call the theme “elympics” (sorry, but I can’t resist a bad pun). The aim is simply to make a game where you end up with a score that can be submitted to a leaderboard. What kind of score is up to you – the game could be a speedrun, a time-limited trial or simply a “collect the most points” type of challenge.

I have designed a simple API that your game may use to submit scores, and the idea is to show all the high scores of participating games on a single page. Of course, you can skip that part and just have a leaderboard internally in your game, but it would be fun if people would join in and submit scores to the API.

The theme is not meant to be restricting games to Olympic events, but if you want to use that as inspiration, go ahead! Remember that the Olympic games are ancient and that many events have disappeared since the ancient games started around 776 BC. Some examples are tug-of-war, firefighting and running while wearing armour.

When is the deadline?
This is February’s MiniLD, so you have until the end of the month. This post was published Friday 17th, so that’s around 11 days in total. For completeness, the deadline is Tuesday February 28th, 24:00 AoE (UTC-12).

Are there prizes?
Nope – except fame and improving your gamedev skills!

What do I do?
Make a game, any game! If you want to submit high scores and have your leaderboard on the official page, go to https://dollarone.games/elympics/ to register your game and to find details about the API where you can submit scores.

All the leaderboards from games that utilize the high score API will be displayed at https://dollarone.games/elympics/leaderboards.html.

Good luck and have fun!

Balanced Diet Finally Hit the Play Store

Posted by
15 hours ago | February 24th, 2017 2:13 am

So… After a little over one year since Ludum Dare 34 took place, I finally finished what has become my pet project!

Ludum Dare 34 was the first time I participated (and so far the only time) and it was an amazing experience. Back then I didn’t think I would ever finish and publish a game. Thank you, LD, for proving me wrong!!

Balanced Diet LD 34

Balanced Diet was only my second game, meaning that it was very rough around the edges in it’s inital phase. But the community here was really helpful with all the feedback and the Post Mortems. If it wasn’t for you I don’t think this game would be the way it is now.

Balanced Diet

But anyway… Sorry for the rambling and for taking your time. Here’s a link to the game if you want to play it: Balanced Diet on the Play Store.

Trailer to my upcoming Post Mortem documentary of LD37

Posted by (twitter: @PixelProphecy)
15 hours ago | February 24th, 2017 1:56 am

It’s been a while since Ludum Dare #37, granted, but I am getting close to finishing my upcoming documentary of how it went for me. So here’s a silly little something to get you all stoked for the blockbuster this spring, “The Post Mortem of ‘The Cellar'”

Hi, I’m new here :)

Posted by
22 hours ago | February 23rd, 2017 6:45 pm

Hi everyone,

I would like to introduce myself. I live in Luxembourg and currently studying computer science. I do alot of game related stuff in my spare time, but never managed to finish anything. I always begin small but then lose interest pretty fast and go on with new stuff. I hope being a part of this awesome site helps me make games more consistently. I would call myself an “mediocre all-rounder”, I can code , I can 3d model and i can animate (but nothing especially good :P).I mainly use Unity for my games and blender for the 3D Modelling stuff. Maybe I find time this weekend to do a little entry for the MiniLD, we will see 😉

I just want to say everyone hello and I hope I can deepen my knowledge creating games.

A Game Engine For You

Posted by (twitter: @jonahisadev)
23 hours ago | February 23rd, 2017 5:36 pm

Hello!

My name is Jonah, I’m a high schooler with a passion for computer science, programming, and game design. I’ve been working on a game engine for a couple months, and I’d like to share it with you guys. I don’t have much time when Ludum Dare competitions come up, so I don’t often participate anymore, but I thought my engine may be helpful to some of you. It’s for Java, so if you’re like me and enjoy that language, then this is for you! A list of features can be found on the GitHub Page README, and the library can be downloaded here. I believe you will also need to add LWJGL jars to your classpath. The engine is very lightweight, and provides a good set a features to get you up and running in no time. Some features like font loading, WAV loading/playback, and sprite sheet support are ready to go as soon as you start coding. Rendering works in OpenGL and GLFW, so your graphics card does all the work to render things, leaving the CPU more wiggle room.  Obviously, as I’m just a high schooler, this engine isn’t super sophisticated, but if you’re wanting something simple yet powerful for your Ludum Dare game, look no further. If you find problems with it, or have features to suggest, don’t hesitate to submit an issue on GitHub, I’ll take a look at it right away. I’m constantly working on the engine, and trying to fix performance issues, and add new things to help you, the game designer.

I hope you find this engine useful in your games, Ludum Dare or not.

Thank you for reading, and good luck with your games!

~ Jonah

I’m in???

Posted by
2 days ago | February 22nd, 2017 12:37 pm

I don’t know if i have enough time, but i would love to create a game for this miniLD!

Posted by
2 days ago | February 22nd, 2017 11:48 am

I hope that my games will not be too much bad because i programme just month.

I’m in.

Posted by
2 days ago | February 22nd, 2017 11:43 am

Elympics API Java wrapper

Posted by (twitter: @alyphen_)
2 days ago | February 22nd, 2017 4:26 am

Hi all,
This morning I put together a Java wrapper for dollarone’s elympics API for MiniLD72.
You can get it from GitHub at https://github.com/alyphen/elympics-api – there are instructions for Maven and Gradle in the readme, or you can download it from the releases tab.
Have fun!

I’m in. <– Is that the new meta around here? Anyways, I’m new around here, just learning the ropes. I’m a pleb at game development and I’ve decided to come to Ludum Dare not only because I have a knack for video games but because I’ve always been a fanatic about game development and the hard work that goes into the games I so furiously rage at. Thanks Terry. I’m excited to play some Ludum Dare game jams and hopefully participate in one once I feel I wont be obliterated by the other amazing works of art people here create. Thanks everyone, you too Mike.

General Progress Update 2/20/2017

Posted by
4 days ago | February 20th, 2017 1:22 pm

I have been fairly active working on various projects lately.

I’ve been re-doing the Game object in my library to use requestAnimationFrame(), and working on adding proper documentation. There are other changes, too, and these are best reflected/explained on the library’s github.

SpongebobZelda progresses slowly. I’ve hit that wall where motivation is hard to maintain. Primary reason is this is a tedious process. None the less, it progresses.

I’ve been working on one of the games I created before Ludum Dare. I’m trying to get all the games build with my library all to use the same codebase, as far as the library is concerned. In the past, they all used a single JS file containing everything. This is not the case anymore, and things were also changed over time. The results is a few games and demos that are a bit difficult to maintain.

I’ve been experimenting with the Phoria.js 3D Canvas rendering library. Mixed feelings is all I have to say about that.

I have also experimented with the jszip library in one of my other projects.

In general, I’ve been busy working on my projects at mostly the usual pace, but I haven’t really mentioned anything of it. I look forward to LudumDare 38, probably going to team-up with my friend, again, but this is far from confirmed on either my side or his.

I also grow ever more tired of JS graphics limitations, short of using webGL. It just goes to show the W3C is not developers, themselves, or simply do not care. Flash offers far more than HTML5 Canvas ever will, at this rate. And, since JS is so sloooooooow, Canvas doesn’t matter, webGL is mandatory. Let me just saw raw image manipulation is one pain in the butt with canvas… (and pretty expensive) There’s no good excuse for APIs to be this inadequate. //end rant

I’m cautiously optimistic about Web Assembly… shows promise, if someone doesn’t screw-up, or all the various IDEs/compilers actually support it. Based on current trends, that outlook is pretty grim. I’d rather not learn C++ just to make web games/apps. That happens, I’ll abandon web game/app development and stick to desktop. I guess we’ll just see what happens.

That’s a wrap!

I will probably post more specific project progress in a few weeks? maybe…? IDK… I’d rather not spam the discussions here with “I added a single line of code!” , or something that is just as insignificant.

 

New game jammer

Posted by
4 days ago | February 19th, 2017 11:06 pm

I’m in. I am trying my hand at game development.

Mostly am interested in public or open-source engines and developing across multiple platforms. Hope to submit an entry for the mini LD on the elympics /scoring theme.

Creating art and music is fairly new to me so I hope to learn a lot by completing a dare! Like many I am also a solo developer, and I appreciate this site for its great utility in highlighting and exposing the challenges that new and upcoming developers face, and for creating a very fun and challenging environment to inspire us to release our creations.

[MiniLD72] Let’s try to do something new

Posted by
5 days ago | February 19th, 2017 1:10 pm

This is my first MiniLD I’ll be doing alone (even though I participated in a LD in team before).

Given that there’s a much more time than a standard LD I’ll try to create something a bit more complex than what I would do for a standard LD, that is, an economic management game. Unfortunately I have never seen many of them in LudumDare competitions….

The objective is to send the biggest amount of resources to Athens before the start of the Olympiads and it should work in a similar way to Settlers 3 economy. There will be various resources and a basic economical chain that will need to be balanced and optimized to obtain enough resources in time.

It will be difficult to create anything good it in this relatively short time, especially because I won’t be able to work on it during weekdays…I am anyway taking this challenge mostly because I want to increase my experience up Unity and, most importantly, have fun, so any outcome it will surely be a success for me :)

See you soon and best of luck to all other participants!

Have fun!

I’m in

Posted by
5 days ago | February 19th, 2017 12:12 pm

Hiya! Like many of the other ‘I’m in’ posters, this is definitely my first attempt at a game jam. Please let me know if I’ve misunderstood any of the conventions.

I’ve started work on a basic arcade game for this event, where all the basic mechanics are on the way of being solidified. Hopefully in a little bit I’ll get a post up with actual game descriptions, footage (animated GIFs would be really fun to try and figure out), and maybe a release of one of the early builds.

Thanks for reading the post, hopefully I can offer you something more interesting to read in the next post!

Prez updates

Posted by (twitter: @GaTechGrad)
6 days ago | February 18th, 2017 6:04 am

Prez is the NES (8-bit Nintendo) game that I created for the MiniLD #71.  I made a few new updates and posted a new version, which you can download at NESDev.

prez001

Gravity change – i created 7 levels!

Posted by
6 days ago | February 18th, 2017 4:28 am

I have created 7 levels for Gravity change, my game i’m working on for unijam.

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