Ludum Dare 35
The Theme is:

MiniLD #67

Posted by (twitter: @slapmybitsup)
11 days ago | May 19th, 2016 10:58 pm



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Classic Mash Remix

The theme for miniLD#67 is mashing and remixing classic games.
I have picked five classic, genre-defining games for the occasion. Each game has clear enough mechanics for basic game development. They also have enough depth to be vastly expanded. Pick one and remix. Pick two or more and mash.

Starts: May 23rd
Ends: May 29th 23:59 gmt+1


Use any tools at your disposal.

Assets (art, music, sfx)?
Use any assets at your disposal without infringing copyrights.

Use any code, lib and engine at your disposal.

Use time.

The games.















Results for Ludum Dare 35

Posted by (twitter: @ludumdare)
22 days ago | May 9th, 2016 8:16 pm

You can view your results here:

My Results:

The individual category results are just above your comments.

Top 100 Games

Check out winning competition and jam games here:

Compo Top 100:
Jam Top 100:

Winners are decided by the Overall category.

Congratulations to all the winners.

Category Winners

Here at Ludum Dare, being the best overall game isn’t the only way to win. Games are rated in 7 additional categories, with a special “Coolness” category highlighting people that went above and beyond to be sure you got a vote.

Categorical Top 25’s:

*NOTE*: You can click on the titles of the categories for Top 100 lists per category.

What’s next?

Stay tuned. I need a bit longer to finish up.

In the mean time, enjoy the results and congratulate the winners. :)

– Mike Kasprzak (PoV)

Ichiban Sokoban Developer Commentary

Posted by (twitter: @GaTechGrad)
5 hours ago | May 31st, 2016 4:50 pm

Here’s a new developer commentary video, where I talk about the sokoban game that I developed for the MiniLD #67.

Ichiban Sokoban entry

​Asking about Real World Gatering in Korea for Ludum dare 36​

Posted by
20 hours ago | May 31st, 2016 1:56 am
Hello. I ask about  “Real World Gatering in Korea for Ludum dare 36”.
My name is Seolin Kim. I’m working for <Gyeonggi Contents Agency> in republic of Korea.
GCA(Gyeonggi Contents Agency) is an official institute supporting for contents industry in Gyeonggido of Korea.
I’m working in a department supporting game contents.
We have a plan to held a gamejam for indie game developer in Korea.
We have an interest about your event ‘Ludumdare’.
We think your event is so cool for indie game developer.
So we wish to host ​Real World Gathering Event for Ludum dare in Korea​.
We can accept approximately 50 persons in our gamejam.
We will provide a space and other support(food, and drink) for participant to our event.
Of course we will serve all of our event for free.
For this reason, I have some questions to you.
1. Could we host the gathering event for “Ludum Dare36” in Korea ?
2. We consider to use “Ludum dare Korea” for our event.
    Could we use this title?
3. You don’t post about the day of Ludum Dare 36 yet.
   Would you like to let me know a brief schedule of Ludaume Dare36?
   We know Ludum Dare is held on every April, August and December.
   We would like to know more about detail schedule, because we have to prepare for our event.
   Please let me know a rough schedule of Ludame Dare36.
We don’t have an event page yet.
If you give me a positive respond about our ask, we will make our event page soon.
And after making our event page, we will inform it to you.
We think your event is a great opportunity to indie game developer in Korea.
We wish to host a fun and meaningful event for them.
I will be wait for your reply.
Thank you. ​
​Yours sincerely.

Pakku’s Edge – My first MiniLD #67 Entry

Posted by
20 hours ago | May 31st, 2016 1:54 am

As the title indicates, I planed this as a mixture of Pacman (Pakkuman) and Mirror’s Edge. But as soon as I realized that I wouldn’t have enough time to create a cool level with platforming action, add a custom navmesh and an appropriate AI, I scaled down the project to basically a 3D Pacman clone.

But on the positive side I was able to pickup quite fast how unity3d works and even complete a playable result.  While testing it I realized that the perspective change made quite some difference on how you play the game (as later was also confirmed in a comment by CyberStarLight). You aren’t only controlling a character on the screen, instead you are in the game and beeing hunted (by some ghosts based on unity primitives). By this small change you already feel a lot more pressure…
Pakku's Edge

Now the only things which remind me that this started with having a plattforming component is the “ghost house” which is a skyscraper in the middle of the map.

But most importantly: I have finished a playable game within the short timelimit and I’m proud of it and have learned quite a lot about unity.

If you want to check out my small Pacman clone, you can find it here.
Don’t be shy to comment, there is something to be learned from everything, even if you hate the game. 😀

Video Game Music For Hire

Posted by (twitter: @gandalf1209)
1 day ago | May 30th, 2016 10:27 am


My name is Gandalf1209, but I’ve grown more in the EDM community as Vexillarius. I’ve definitely been making progress as a music producer, but I still have the same love for making indie games as I did two years ago. I used to try and make music for my own games but they weren’t super awesome. After growing, I feel like now I’d be better at making background music for small games. That’s why I’m here, to offer my services.

I have created the personality “Figure Physics” (Twitter), and I’ll be working for hire. I won’t work for free, but I’ll work for whatever price you think I deserve. I’ll make music so you don’t have to. I could also try and make some music free to use for Ludum Dare competitions (if that’s still a rule). But yeah, if you’re looking for original music for your games, you can check out my website and submit a request for a song. If you’re curious as to the quality of my music, the link above is to my YouTube where all of my songs are.

Alright, I’m done self advertising, have fun making games and following your dreams 😀

~ Gandalf1209

Battle Snakes

Posted by (twitter: @joshdbb)
1 day ago | May 30th, 2016 9:17 am



I spent a bit of time this weekend making this two player version of snake.

You can play it here.

Pac-Man + Breakout + Sokoban = Pacbreakoban!

Posted by (twitter: @mkalamalami)
1 day ago | May 30th, 2016 2:04 am

Wow that name is bad! I guess I was too busy squeezing out a couple levels 😛 Anyway…

Pacbreakoban is a small puzzle game, and my first attempt at using Unity. It should take between 5 & 10 minutes to finish its 8 levels.

I’m quite happy in the end with the depth of the game, as the later levels turned out a bit challenging to play, yet interesting I think. The physics are a bit wonky at times, but hopefully the game remains enjoyable.

Your feedback is welcome, I’m curious to see whether it’s fun enough for people to finish it!


Posted by
2 days ago | May 29th, 2016 6:28 pm

Blastroids is asteroids but with a lot of changes.  Almost everything was drawn with code and not sprites, which was a lot of fun.  😀

Check it out here.

Fasteroids(Like asteroids but fast!)

Posted by
2 days ago | May 29th, 2016 3:57 pm

Hey everyone! I pretty much spent this weekend making this game. Learnt about the particle system in gamemaker and learnt a bit more about how to do music(I’m still bad at it xD).

Check it out [HERE]Battle

Please give me harsh feedback so I know what to improve next time 😀


Main Menu


Shooting asteroids with a ball

Posted by
2 days ago | May 29th, 2016 2:45 pm

Not very creative but here it is:

Mini submission


There where all sorts of ideas, like making walls in space so the ball would bounce off but some other time maybe.

Snake & Pacman mash-up

Posted by
2 days ago | May 29th, 2016 1:09 pm



Yesterday, I saw new MiniLD and decided to participate. My idea is bringing Pac-Man and Snake together.

You control the Snake, you eat fruit and grow. There are also Pac-Man ghosts, they catch you. But if you eat fruit, you are able to eat ghosts for a short time. You score by eating ghosts.

Classic Snake rules apply. You can’t touch the walls or yourself. Also, if you didn’t eat the fruit, touching the ghosts also means death.

Game page

Acorns and Caterpillars. My MiniLD 67 entry.

2 days ago | May 29th, 2016 9:55 am

I’m so happy to be able to take part in another MiniLD. It’s a great theme and there is lots of interesting entries showing up.

Here is my effort a 2 player remix of Snake/Blockade. Avoid hitting yourself or your opponent. Bump acorns to clear your path. Last standing caterpillars wins.

Special thanks to Amanda for the sprites.

Accrons and Catterplillars

Entry here

my MiniLD#67 Entry

Posted by
2 days ago | May 29th, 2016 9:05 am


This is the new and more Epic re-imagination off the old classic Pacman in stunning 3D. Experience the new and fresh gameplay with the following features:
-over 4 Levels
-new pick-ups
-fight the ghosts in new ways
-Soundtrack created by the legendary Juspa

Link: Game

Ichiban Sokoban submitted

Posted by (twitter: @GaTechGrad)
2 days ago | May 29th, 2016 4:06 am

I made a remake of Sokoban for the MiniLD #67.  I modeled, texture mapped, and rigged the robot myself using Blender, Rigify, and Gimp.  The game can read levels from text using the standard Sokoban notation.  I still need to add sound effects and music, then the game should be about done.  Bonus points go to anyone who can tell me where the symbol on the robot’s chest comes from.

Here’s an animated GIF of one of the levels being solved.

View post on

View the Ichiban Sokoban entry here

Download the Ichiban Sokoban Windows build on

Triangle Head’s Adventure Remake

Posted by
3 days ago | May 28th, 2016 4:23 pm


You might have seen my Ludum Dare entry, Triangle Head’s Adventure. We remade the game from the stratch for Adventure Jam 2016. All the visuals are re-drawn and the whole game is ported to Unity. I wrote an adventure system in Unity for this game.


“I have got a curse. A curse that shows itself every full moon. My head turns into a triangle!

I have got a date with a pretty girl. She is about to come to my place. I must do something before she arrives! I have got only two minutes!”

You are given 120 seconds to fix your head before your date arrives.


Browser (WebGL)



Windows Phone


Any other game jams that have rating/ranking like LD?

Posted by
3 days ago | May 28th, 2016 3:46 pm

While waiting around for the next LD to be announced, I’ve been looking around at other game jams. However none of the other jams I’ve found allow people to vote, rate, rank, and comment on the entries. That’s one of my favorite parts of LD, because it lets you get great feedback and get better. But it looks like others (like Global Game Jam) you just make a game and…that’s it.

Does anyone know of any other good game jams that do ratings/rankings/awards like LD does?

Team Work

Posted by (twitter: @blubberquark)
3 days ago | May 28th, 2016 12:25 pm

I have written about working together in game jams on my tumblr here. I explain my approach to to team composition, group-friendly game design and time planning. This is exemplified by our LD34 game “Wyst”.

After Day in the Life of a Spy and Nessie: Quest for Fame turned out pretty mediocre, I thought about what kinds of game design are best suited for a 3-day game jam. The games both had out-there premises and uneven graphics. In “Day in the Life of a Spy”, we pretty much worked against our engine, suffered from too big a design for three days and lots of duplicated effort in the form of unconnected minigames. Nessie had a more focused design, but boring mechanics and cartoony character art in a naturalistically rendered environment.

For LD34 we would need an art style we can deliver together, a game design that can be split up between many developers and a way to use Unity productively. Instead of spitting up mechanics we split up content: puzzles and island sectors. The result was Wyst, a game we are very happy with. Wyst in the result of careful planning, communication, not working against the tools and a focus on content and aesthetics, instead of innovation and mechanics.

If you have feedback or tips on jam-team-friendly game design, comment here (or rebagel on tumblr).

Read the full post Team Work for Game Jams.

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